tag:blogger.com,1999:blog-78014573938810936402024-02-20T21:02:39.403-08:00League of NewerthDany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comBlogger46125tag:blogger.com,1999:blog-7801457393881093640.post-69704922800189163702013-04-02T17:06:00.000-07:002013-04-02T17:06:06.838-07:00Expected changes for Trundle and SejuaniThe PBE has been updated with the highly anticipated Trundle and Sejuani relaunches!<br />
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Continue reading for a better look at the new models, updated kits, and rewritten lore for both of these champions, balance changes, and more!<br />
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( Reminder: PBE content is tentative and iterative. Everything you see is subject to change! )<br />
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<b style="margin: 0px; padding: 0px;">Base Sejuani</b></div>
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<b style="margin: 0px; padding: 0px;"><br style="margin: 0px; padding: 0px;" /></b><b style="margin: 0px; padding: 0px;">Sabretusk Sejuani</b></div>
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<b style="margin: 0px; padding: 0px;">Darkrider Sejuani</b></div>
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Traditional Sejuani<br />
Model doesn't exist in game just yet. Will update when it gets added.<br />
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"Queen" Sejuani To clear this up, this is NOT a new skin, sorry for the misinformation.<br />
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<a href="https://twitter.com/Ququroon/status/319225758356746240">"Just to nip this in the bud, this isn't actually a Sejuani skin. It WAS, but it became the concept that informed her relaunch look.</a>" - Ququroon. <br />
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Frost Armor ( Passive )<br />
Arctic Assault ( Q )<br />
Flail of the Northern Winds ( W )<br />
Permafrost ( E )<br />
Glacial Prison ( R )<br />
Updated Lore:<br />
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"Sejuani was weaned on hardship and reared on barbarity. Where others succumbed to the harshness of the Freljord,she was tempered by it until pain became power,hunger an encouragement,and frost an ally in culling the weak.Through her ordeals,she learned that to thrive in the endless winter,one must become just as cold and unforgiving.In Sejuani's eyes,her followers either have the mettle to endure or the right to die.Once she has conquered the Freljord,she knows that those who survive will form a nation to be feared.<br />
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As a child,the leader of the Winter's Claw watched her tribe's numbers slowly dwindle.Cold and starvation took all but the most resilient.She was the only one of her siblings to survive to her tenth year,leaving Sejuani sure that she too would die in misery.In desperation,she sought spiritual counsel from her tribe's mystic.But the seer did not foretell Sejuani's death. Instead, she prophesized that Sejuani would one day conquer and unite the divided tribes of the Freljord.<br />
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Armored with absolute faith in her destiny, Sejuani pushed herself to extremes that would have killed anyone without her will to endure. She walked into blizzards without food or furs and trained while frigid winds raked her flesh. She clashed with the strongest warriors of her tribe, one after another, until her legs gave out beneath her. When she assumed leadership of her tribe, Sejuani commanded her warriors to follow her example.Under her rule,the tribe grew stronger than they had ever been.<br />
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In the end, it was an offer of peace - rather than an act of war - that began Sejuani's campaign of conquest.On the first day of winter, envoys from Ashe's tribe approached Sejuani's camp bearing a gift of Avarosan grain. Ashe's intent was clear: if Sejuani united with her tribe,the Winter's Claw would never go hungry again.To Sejuani,the gift was an insult. In Ashe's tribe, she saw men and women,slight and soft,who preferred to farm instead of fight. Her contempt for them was absolute.<br />
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Sejuani gathered her people and set the grain alight. She proclaimed that Ashe's offer of charity would bring only weakness. Stripping the envoys of their supplies, Sejuani sent them back with a message: the Winter's Claw would prove to the Avarosan that only the strong deserve to survive in the Freljord. As the grain burned behind them,Sejuani rode out with her warband to inflict the first of many painful lessons to come.<br />
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''I was cut from the ice, shaped in the storms, hardened in the cold.''<br />
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-- Sejuani</div>
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<b style="margin: 0px; padding: 0px;"><u style="margin: 0px; padding: 0px;"><span style="font-size: medium; margin: 0px; padding: 0px;">Trundle Relaunch</span></u></b></div>
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Base Trundle</div>
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<b style="margin: 0px; padding: 0px;">Lil' Sluggr Trundle</b></div>
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<b style="margin: 0px; padding: 0px;">Junkyard Trundle</b></div>
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<b style="margin: 0px; padding: 0px;">Traditional Trundle</b></div>
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<b style="margin: 0px; padding: 0px;">Updated Abilities:</b></div>
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King's Tribute ( Passive )<br />
Chomp ( Q )<br />
Frozen Domain ( W )<br />
Pillar of Ice ( E )<br />
Subjugate ( R )<br />
Updated Lore:<br />
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<br />
"Trundle is a hulking and devious troll with amischievous streak. There is nothing he can'tbeat into submission and bend to his will, noteven the ice itself. With his massive, frozenclub, he chills his enemies to the core andruns them through with jagged shards ofice.Fiercely territorial,Trundle chases downanyone foolish enough to enter his domainand laughs as they bleed onto the tundra. <br />
Trundle's warband once followed a foolishand cowardly chieftain. Under such a weakleader, Trundle feared he and his kin wouldfall prey to the other troll hordes scatteredacross the tundra. When his challenge to thechieftain ended in humiliation,Trundle didsomething that wasn't very troll-like: insteadof his fists, he turned to his wits. Thinking onhis hairy feet, he spun a tall tale about thetroll leaders of old, claiming they wieldedweapons of great power as symbols of theirright to rule. Though he'd made up the storyon the spot, Trundle wagered that if he couldfind or steal such a weapon, he wouldbecome the rightful leader of the warband. Thetrolls believed him,but none thought himcapable of undertaking such achallenge.Knowing the boastful troll would dietrying,the foolish chieftain agreed and Trundledeparted to the familiar sound of laughter. <br />
Alone but undaunted,Trundle ventured intothe foreboding realm of the dreaded IceWitch.There,hidden among the many ancientand dangerous secrets,he hoped to find aweapon to prove his elaborate tale. He out-muscled the Ice Witch's guards andoutsmarted her dark magic traps,but nothinghe scavenged matched the power he'ddescribed to his kin.Finally,he found anunexpected prize: a huge and magical club ofnever-melting True Ice.Grasping the weapon,he marveled at the cold power that ranthrough him. But then the wrathful Ice Witchherself appeared. As she summoned her darkmagic,Trundle believed he had met his end,butanother clever idea struck him.With aknowing grin,he offered the Ice Witch adevious proposition: a troll army, he toldher,would be of much more use to her thanone troll corpse.... <br />
When Trundle returned to the warband,hisfellow trolls bowed to his conquest. Calling hisweapon ''Boneshiver,'' he took a moment toenjoy the look of numb shock on hischieftain's face before he caved it in.Seizingcommand,Trundle announced that therewould no longer be chieftains - only a TrollKing before whom all of his kind wouldkneel.The trolls rallied behind their brash,new leader and prepared for the coming war.With Trundle leading the charge, the time of the trolls had finally come. <br />
''Outsmart anyone you can't beat, and beatanyone you can't outsmart.''<br />
-- Trundle"</div>
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Also, Ququroon has a <a href="http://na.leagueoflegends.com/board/showthread.php?t=3297276">few things to say</a> about the Trundle Relaunch:<br />
<blockquote class="tr_bq" style="margin: 7px 0px 7px 40px; padding: 0px;">
<a href="http://na.leagueoflegends.com/board/image.php?u=96948&dateline=1361832232" imageanchor="1" style="clear: left; float: left; margin: 0px 1em 1em 0px; padding: 0px;"><img alt="Ququroon's Avatar" border="0" src="http://na.leagueoflegends.com/board/image.php?u=96948&dateline=1361832232" style="background-color: black; background-position: initial initial; background-repeat: initial initial; border: 5px solid black; margin: 5px 0px 0px; padding: 0px;" /></a><br />
Fresh, live, and coming at you- it's the Trundle Relaunch!<br />
Please feel free to leave feedback in this thread regarding Trundle or any related bugs you encounter. Your feedback here will influence the changes we make, as well as aiding us in our future champion Relaunches.<br />
In his Relaunch, Trundle is seeing a host of changes to a few different areas. An updated theme is in the spotlight here, with a respective new model, and accompanying animations, particle, sounds, and VO! As always, all of his skins have received a similar treatment, and will be bumped up to match the rockin' new look. Additionally, FeralPony has made a few tweaks to his kit as well, to help make him play a bit cleaner.<br />
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We're looking forward to any feedback you guys might have!<br />
<br />
For more information on these changes, or to gain insight into why we did this, please see this thread: [pending]</blockquote>
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Balance Changes<br />
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New Changes<br />
( Relative to live as these are new changes this cycle ) Lux<br />
<br />
Final Spark ( R ) cooldown increased to 80/65/50 from 80/60/40.<br />
Changes to Previous Changes<br />
( Relative to changes seen in previous PBE updates this cycle ) Morgana<br />
<br />
Dark Binding ( Q ) mana cost lowered to 50/60/70/80/90 from 60/70/80/90/100.Udyr<br />
<br />
Tiger Stance ( Q ) activation damage changed to 80/130/180/230/280 ( + 3.0 AD ) from 80/140/200/260/320 ( + 2.5 AD ) Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-50509113771871101322013-03-18T16:44:00.002-07:002013-03-18T16:45:48.653-07:00New changesSome serious Singed nerfs, Nami gets a buff and new fancy particles for her Tidecaller's Blessing, Taric nerfs and a bit of a nerf on Locket of the Iron Solari is just a highlight of the changes! Not to mention - Dragon, Baron, Towers and Inhibitors now show Assists.<br /><div class="separator" style="clear: both; color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; margin: 0px; padding: 0px; text-align: center;">
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Click Continue to read up on the rest of the changes in today's Patch 3.04 Notes!<br />
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<br />
Good ol' Morello set us up with some <a href="http://na.leagueoflegends.com/news/patch-304-notes-0">patch notes</a> today. Be sure the check to read up on the Rune Price Changes and General Changes as well!<br />
<br />
Elise<br />
Elise has been rewarded too well for playing safely, so we shifted some of her power to her spider form to increase the reward for taking risks.<br />
<br />
Neurotoxin<br />
Cast range reduced to 625 from 650<br />
Damage reduced to 40/80/120/160/200 from 50/95/140/185/230<br />
Venomous Bite<br />
Damage increased to 60/110/160/210/260 from 50/95/140/185/230Janna<br />
<br />
Howling Gale<br />
Fixed a bug where the knockup duration was not increasing based on charge time<br />
Knockup duration when fully charged increased to 1 second from 0.75 secondsJarvan IV<br />
Jarvan has been bringing too much utility to his team, so we've removed the armor component of Demacian Standard's aura.<br />
<br />
Golden Aegis<br />
Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40<br />
Mana cost reduced to 45/50/55/60/65 from 65<br />
Demacian Standard<br />
Active no longer grants bonus Armor<br />
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Nami<br />
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Tidecaller's Blessing<br />
Added new visual effects to better communicate the amount of charges left<br />
Duration increased to 6 seconds from 5<br />
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Singed<br />
Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singed’s opponents now have more time and ways to deal with him in these situations.<br />
<br />
Fling<br />
Damage reduced to 80/125/170/215/260 from 100/150/200/250/300<br />
Ability Power ratio reduced to 0.75 from 1.0<br />
Insanity Potion<br />
No longer reduces the duration of disablesTaric<br />
Last patch's changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric's lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.<br />
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Shatter<br />
Damage reduced to 50/90/130/170/210 from 60/105/150/190/240<br />
Armor damage ratio reduced to 20% from 30%<br />
Dazzle<br />
Stun duration adjusted to 1.2/1.3/1.4/1.5/1.6 seconds from 1.5 at all ranksItems<br />
- Blade of the Ruined King - Hotfixed 3/5<br />
<br />
Attack Damage reduced to 25 from 30<br />
Combine cost increased to 1000 gold from 650 (total cost increased to 3200 gold from 2850)<br />
Maximum damage dealt to minions and monsters reduced to 60 from 90<br />
Active heal amount is now reduced by the target's Armor<br />
<br />
- Aegis of the Legion<br />
<br />
Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions<br />
<br />
- Runic Bulwark<br />
<br />
Combine cost reduced to 400 gold from 650 (total cost reduced to 2950 gold from 3200)<br />
Health reduced to 300 from 400<br />
Magic Resist aura reduced to 25 from 30<br />
Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions<br />
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- Locket of the Iron Solari<br />
Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We've reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.<br />
<br />
Combine cost reduced to 520 gold from 670 (total cost reduced to 1850 gold from 2000)<br />
Health reduced to 300 from 400<br />
<br />
-Runaan's Hurricane<br />
<br />
Secondary target radius increased to 375 from 300<br />
Fixed a bug where Hurricane could target invisible enemies<br />
<br />
- Sheen<br />
<br />
Combine cost reduced to 365 gold from 425 (total cost reduced to 1200 gold from 1260)<br />
<br />
- Trinity Force<br />
<br />
Total cost reduced to 3843 gold from 3903 gold<br />
<br />
- Lich Bane<br />
<br />
Combine cost increased to 940 gold from 880 (total cost unchanged)<br />
<br />
- Iceborn Gauntlet<br />
We've noticed that, in general, champions who buy Iceborn Gauntlet are front-line champions with more emphasis on surviving than dealing AP burst damage. We've adjusted Iceborn Gauntlet's stats to accommodate this play case.<br />
<br />
Combine cost increased to 700 gold from 640 (total cost unchanged)<br />
Armor increased to 70 from 60<br />
Ability Power reduced to 30 from 40<br />
<br />
- Ravenous Hydra<br />
<br />
Combine cost reduced to 200 gold from 400 (total cost reduced to 3300 gold from 3500)<br />
Life Steal increased to 12% from 10%<br />
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- Zephyr<br />
<br />
Recipe changed: Stinger + Pickaxe + 725 gold = 2850 gold (total cost unchanged)<br />
Attack Damage increased to 25 from 20<br />
<br />
- Warden's Mail<br />
<br />
Attack Speed reduction reduced to 15% from 20%<br />
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- Randuin's Omen<br />
<br />
Attack Speed reduction reduced to 15% from 20%<br />
<br />
- Seeker's Armguard<br />
<br />
Ability Power reduced to 20 from 25<br />
<br />
<br />
Runes<br />
Continuing our efforts from Patch 3.02 to standardize cooldown reduction, we've slightly buffed Cooldown Reduction runes to provide less awkward stat amounts. For example, nine Tier-3 Scaling Glyphs of Cooldown Reduction previously provided 8.62% cooldown reduction at level 18, but will now provide an even 10%.<br />
<br />
Cooldown Reduction and Cooldown Reduction per Level runes have been increased at all Tiers (varying from 2-35% increase)<br />
<br />
Spectator Mode<br />
<br />
Fixed a bug that would cause the spectator client to crash when using chat commands (ex: /joke, /taunt)<br />
<br />
Restricted Chat Mode<br />
In an effort to encourage active reform and shield players from toxicity, we’ve implemented a new account restriction that limits in-game chat for toxic players.<br />
<br />
Certain players (identified by Tribunal and by Player Support) will have a limited number of in-game messages available and limited access to [All] Chat.<br />
Restricted players that successfully complete matchmade games will earn their chat privileges back.<br />
<br />
General<br />
<br />
Ready checks no longer return players to the PvP.Net landing page<br />
"Random" has been moved to the top of champion select<br />
Chat notifications in the bottom right-hand corner of the client now wait to appear until players have closed the AFK popup dialogue first<br />
Battle Training bots no longer acquire unavailable items<br />
Dragon, Baron, Towers and Inhibitors now show assists</div>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-1623172671104532272013-03-18T16:42:00.001-07:002013-03-18T16:42:33.947-07:00New free champion rotation season 3 week 7<br />
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This week's, Season 3 Week 7, free to play champion rotation includes Gangplank, Irelia, Kayle, Pantheon,Quinn, Sejuani, Soraka, Twitch, Vladimir, and Xerath. These champions will be available for free play starting tomorrow.<br /><br />Continue reading for a a price list for the free rotation champions just in case you have so much fun you want to pick one up, as well as any applicable Great Atlas cards!<br /><br />IP and RP prices of rotation champions:<br /><ul>
<li>Gangplank - 3150 IP or 790 RP</li>
<li>Irelia - 4800 IP or 880 RP</li>
<li>Kayle - 450 IP or 260 RP</li>
<li>Pantheon - 3150 IP or 790 RP</li>
<li>Quinn - 6300 IP or 975 RP </li>
<li>Sejuani - 6300 IP or 975 RP </li>
<li>Soraka - 450 IP or 260 RP</li>
<li>Twitch - 3150 IP or 790 RP</li>
<li>Vladimir - 4800 IP or 880 RP</li>
<li>Xerath - 6300 IP or 975 RP</li>
</ul>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-87725326199873227232013-03-16T12:53:00.002-07:002013-03-16T12:53:58.747-07:00Zac! and Balance changesThe PBE has been updated with a rather large patch, containing a new champion and a new map!<br />
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Continue reading to check out Zac, the new ARAM map Howling Abyss, and more!<br />
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<u>New Champion: Zac</u><br />
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Zac, our newest, gooey-est champion, is now available for PBE testing! He has no mana and instead uses his own health as a resource. He functions as tank / jungler and deals primarily magic damage with AP ratios on all four of his abilities.<br />
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Zac also grows total HP and shrinks based on his current HP. Here is a comparison from full to near death, starting with a little over 2k HP.<br />
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( Passive ) Cell Division - Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health.<br />
Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.<br />
If any bloblets remains after 6 seconds, he will revive with 10-50% health depending on the health of the surviving bloblets. Each bloblet has 10% of Zac's maximum health, and 50% of his Armor and Magic Resistance. This ability has a 5 minute cooldown.<br />
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(Q ) Stretching Strike - Smacks enemies, dealing 70/110/150/190/230 (+0.5) Magic Damage and slowing them for 20%/25/30/35/40 for 2 seconds.</div>
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Cost: 6% of current health || Cooldown: 9/8.5/8/7.5/7<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8YPSYxf-DYrZ0zeLZMpUFKXY6Lpupdl_WT5lzwvlDQvZhSCU06f7wHh4Me8_CfrE3_uEG_nwsumO_o9mpYoxSNLxbOJ0WL5Bu1OFBIlOeSYFgJhBDYBnw0x7nkKhbZRNInk-ztkm22DQ/s1600/ZacW.png"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8YPSYxf-DYrZ0zeLZMpUFKXY6Lpupdl_WT5lzwvlDQvZhSCU06f7wHh4Me8_CfrE3_uEG_nwsumO_o9mpYoxSNLxbOJ0WL5Bu1OFBIlOeSYFgJhBDYBnw0x7nkKhbZRNInk-ztkm22DQ/s1600/ZacW.png" /></a>( W ) Unstable Matter - Zac's body erupts, dealing 40/60/80/100/120 Magic Damage +4/4.5/5/5.5/6 (+.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).<br />
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Cost: 4% of current health || Cooldown: 4/4/4/4/4 seconds<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzhGTs-zTTlNyJwQ-7Xz9prPDSaT-9eq3U9cRSOOqbXsBqacGdExHhpCWUyisfFOW18iBAZyCDDs4MSQ9eKvcngIbxIlCrKGs3eEv_7SRz3NOlnJX_1VhCy_LEGZ5dvbiji_URobk3Dhc/s1600/ZacE.png"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzhGTs-zTTlNyJwQ-7Xz9prPDSaT-9eq3U9cRSOOqbXsBqacGdExHhpCWUyisfFOW18iBAZyCDDs4MSQ9eKvcngIbxIlCrKGs3eEv_7SRz3NOlnJX_1VhCy_LEGZ5dvbiji_URobk3Dhc/s1600/ZacE.png" /></a>( E ) Elastic Slingshot - Charges up and launches toward a target area, knocking up enemies.Zac faces the cursor and charges up over 1 second. Reactivated the ability again launches him towards his target, dealing 80/130/180/230/280 (+0.7 AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds. Can be cancelled while moving.</div>
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Cost: 12% of current helath || Cooldown: 24/21/18/15/12 seconds<span style="background-color: white; color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px;">( </span><br />
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( R ) Let’s Bounce - Zac bounces 4 times, knocking up and slowing enemies.<br />
Each bounce deals 160/240/320 (+0.25 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff (20-50%) while active.<br />
Zac can right-click to move while in the air.<br />
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Cost: No cost || Cooldown: 130/115/100 seconds<br />
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If the voice just wasn't enough for you, here is a preview of his animations and abilities.<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/H2eqkzTenVQ" style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; height: 414px; line-height: 17.98611068725586px; margin: 10px 0px 5px; padding: 0px; width: 440px;" width="560"></iframe><span style="background-color: white; color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px;"></span></div>
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While his release skin isn't in game yet, it's titled "Grumpy Zac" in the game files. How peculiar... <br />
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The new, <a href="http://www.surrenderat20.net/2013/03/howling-abyss-new-aram-map-queue-now-on.html">recently announced </a>ARAM map, titled Howling Abyss, is now available for PBE testing!<br />
To access it, create a custom game and scroll down until you can select "Howling Abyss". The ARAM match making queue will be added at a later date.<br />
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Here is a quick video tour of the new map<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/KoB9k705ABo" style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; height: 414px; line-height: 17.98611068725586px; margin: 10px 0px 5px; padding: 0px; width: 440px;" width="560"></iframe><span style="background-color: white; color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px;"></span><br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; margin: 0px; padding: 0px;" /></div>
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There is also a new item, available exclusively to Howling Abyss, called Guardian's Horn.<br />
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As was true with the TTL update, there are also new shop keepers - The Viking and the Hermit!</div>
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New Purple Shop Keeper - Hermit</div>
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New Blue Side Shop Keeper - Viking</div>
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To read up on more red posts and see some sweet concept art, check the <a href="http://www.surrenderat20.net/2013/03/howling-abyss-new-aram-map-queue-now-on.html">announcement post from earlier today</a>.<br />
<br />
If you are getting FPS drops and lag on the new map, don't fear! Brackhar <a href="http://na.leagueoflegends.com/board/showthread.php?p=35640176#35640176">says</a> it isn't yet optimized:<br />
<br />
"The current map is not really optimized; we'll be iterating on that now. :) "<br />
<br />
<u><b>Balance Changes</b></u><br />
<br />
Champions:<br />
<br />
<b>Brand </b><br />
<ul>
<li>Pyroclasm ( R ) now deals 50/100/150 ( +.5 AP ) + 8/9/10% of targets maximum HP as magic damage up from 150/250/350 ( +.5 AP ). </li>
<li>Pyroclasm ( R ) now "Pyroclasm priotizes champions it has notalready damaged." instead of "If a target is ablaze, Pyroclasm will prioritize champions for the next bounce."</li>
</ul>
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</ul>
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<b>Hecarim</b><br />
<ul>
<li>Spirit of Dread ( W ) cooldown increased to 22/21/20/19/18 from 18/17/16/15/14 seconds.</li>
<li>Onslaught of Shadows ( R ) charge damage reduced to 50/100/150 ( +.4 AP ) from 100/200/300 ( +.8 AP )</li>
<li>Onsalught of Shadows ( R ) shockwave damage increased to 100/175/250 ( +.8 AP ) from 50/125/200 ( +.4 AP )</li>
</ul>
<b>Rumble</b><br />
<ul>
<li>The Equalizer ( R ) changed to "launches a line of rockets that creates a burning trail for 5 seconds.Enemies in the area have their Movement Speed slowed by 35 % and take 130/185/240 ( +.3 AP ) magic damage each second." from "launches a line of rockets at the targeted area dealing 150/225/300( +.5 AP ) magic damage and leaving a burning trail for 5 seconds dealing 100/140/180(+.2 AP ) magic damage per second and slowing opponents by 35 % while inside the area of effect. " ** Lots of words but essentially they merged the old effects, took off the initial damage, and buffed the base damage AND ratio of the trail itself.</li>
</ul>
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<br />
<br />
Items:<br />
<br />
<b>Guardian's Horn ( New item!) </b><br />
<ul>
<li>ONLY PURCHASABLE IN HOWLING ABYSS </li>
<li>Total cost: 1025 </li>
<li>180 HP </li>
<li>12 Health Regen </li>
<li>Unique Passive: Enemy spell casts charge your horn. Upon reaching 15 charges you may use Battle Cry </li>
<li>Unique Active - Battlecry: Gain 30% movement, 20 armor, and 20 magic resist for 3 seconds. </li>
</ul>
<br />
<b>Nashor's Tooth </b><br />
<ul>
<li>Total cost increased to 2500 from 2270. </li>
</ul>
<br />
<b>Spirit of the Lizard Elder </b><br />
<ul><b>
<li>Unique Passive damage reduced to 6-40 from 14-50. </li>
</b></ul>
<b>
</b></div>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-48168096847298852432013-03-15T17:53:00.000-07:002013-03-15T17:53:58.725-07:00Zac the secret weapon!<div class="separator" style="clear: both; text-align: center;">
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<a href="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_15_2013_-_zac_reveal/LOL.com.ArticleImage.Lore.PIC1_ZAC.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a>Beep Boop summoners!<br />
<br />
The release of our next champion, Zac the Secret Weapon, is approaching and Riot has put up<a href="http://na.leagueoflegends.com/news/zac-secret-weapon-revealed"> their official reveal</a>.<br />
<img border="0" height="236" src="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_15_2013_-_zac_reveal/Zac_splash.jpg" width="400" /><br />
Beautiful, a scientific masterpiece! <br />
<br />
"Zac, the League’s hexchem-fueled Secret Weapon is about to hit the Fields of Justice. Playing this gelatinous champion means striking a balance between health-cost abilities and a unique regeneration mechanic. Here’s your first look at what this blob’s amorphous abilities bring to the table."Continue reading for an insight to Zac's ability kit, Gameplay and Lore! I must say, your inferior human minds are going to blow up when you see what's this science masterpiece is capable of:<br />
<br />
<br />
ABILITIES<br />
<ul>
<li>(Passive) Cell Division : When any of Zac’s abilities hit an enemy, a piece of him falls to the ground. Zac can pick up fallen pieces to recover health. When Zac dies he splits into four blobs. These fragments will attempt to reform over a short duration. If any survive, Zac revives with a percentage of his maximum health based on the number of remaining blobs. </li>
<li>( Q ) Stretching Strike: Zac throws a two-handed punch that deals damage and slows targets in a line. </li>
<li>( W ) Unstable Matter: Zac’s body explodes outward, dealing flat damage to surrounding enemies. Enemies struck also take damage based on their maximum health. </li>
<li>( E ) Elastic Slingshot: Zac is immobilized as he charges up a dash toward the target location. The range of Elastic Slingshot increases up to a cap as Zac charges the ability. Zac then fires himself towards the target location, damaging and stunning all nearby enemies upon landing. </li>
<li>( R ) Let’s Bounce: Zac bounces into the air, immediately knocking up, slowing and damaging nearby enemies. Once airborne, he bounces three times, dealing damage with each impact.</li>
</ul>
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<a href="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_15_2013_-_zac_reveal/Zac_Screenshots.jpg"><img border="0" height="128" src="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_15_2013_-_zac_reveal/Zac_Screenshots.jpg" width="400" /></a></div>
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Who fed Flubber?</div>
<br />
<u>GAMEPLAY</u><br />
Zac’s AoE damage and self-healing skills provide him with a lot of flexibility on the battlefield. His high level of sustainability makes him an ideal choice whether you’re tearing through the jungle or trading hits in top lane.<br />
In the jungle: Zac’s combination of area damage and healing makes him a natural jungler. If you’re partial to early game aggression, starting with an early lizard buff and spending your second skill point in Elastic Slingshot can open early gank opportunities. Since Zac’s abilities have no mana cost, you might also consider donating an early golem buff to your AP carry. Once the action starts ramping up, you can make use of Elastic Slingshot’s massive range to create sneaky gank opportunities by circumventing popular ward locations. <br />
Top-lane: Zac’s skillset also makes him excel in top lane. His AoE presence allows you to quickly clear waves from your turrets in high-pressure situations or shove the lane when you’re on the offensive. The healing mechanic on Cell Division also helps win exchanges with your lane opponent, allowing you to bully enemies back to base and create opportunities for counter-jungling or ganks. While you’re roaming, the mobility afforded by Elastic Slingshot can help you get the drop on an unsuspecting enemy or escape from sticky situations by hopping over terrain. <br />
Team Fights: As the game progresses, Zac’s extreme mobility and strong crowd control make him a tremendous asset in team fights. With some patience and setup, you can use a fully channeled Elastic Slingshot to deploy Let’s Bounce from huge distances. Once you’re in the thick of it, the additional bounces from your ultimate let you pressure fragile, high-value targets, disrupting enemy positioning as you draw fire off less durable allies. Since every bounce of your ultimate yields healing chunks, you’ll also have the sustainability you need to keep up the attack. If the opposing team making aggressive moves, you can opt to use the knock-up and slow from Let’s Bounce defensively, creating valuable space for the rest of your team to safely disengage. Whether you’re initiating or counter-initiating, Zac has ample crowd control to keep your team out of trouble.<br />
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LORE<br />
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Zac is the product of a Zaun experiment to manufacture a hexchem-engineered supersoldier – the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles and pounds his foes into submission. Though he was created inside a weapons laboratory, Zac was rescued and adopted by two loving parents who raised him to be a kind and friendly child. As the years passed, he grew up to be a fierce hero, sworn to protect the ordinary, everyday people of Zaun.</div>
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Long ago, two Zaun scientists developed an organic substance that could withstand extreme conditions, spontaneously alter its biological structure, and generate tremendous amounts of kinetic force. As the scientists, husband and wife, watched the prototype grow from a spoon-sized droplet to a small blob, they noticed that their creation would respond to their presence. It sprung forward when they called and bounced when they sang. The couple began to see more than an experiment; they saw a small child, filled with affection and joy.<br />
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After testing the prototype one evening, the scientists placed the blob back in its cage. It slouched and shuddered in the corner, inconsolably sad. At that moment, the couple realized that their beloved creation wished for a free life outside the lab. They were struck by their conscience and could not allow the prototype to be used as a weapon. The husband and wife fled with the young blob, replacing its weapon designation – Zaun Amorphous Combatant – with a proper name: Zac. In a quiet neighborhood far from the cities of Zaun, the scientists raised Zac as their own child.<br />
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Zac was always different from the other children. None had his powers of strength and flexibility, so the couple taught him to tell right from wrong and to use his gifts responsibly. Thanks to the care and affection of his loving parents, Zac lived a peaceful, happy childhood.<br />
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That childhood ended when the Zaun laboratory finally found Zac. Unable to replicate the formula used to create the amorphous prototype, the laboratory’s staff never stopped searching for the scientists and their experiment. When they tracked down the family, they threatened to tear it apart. The staff abducted Zac’s parents and demanded that the couple assist in his capture and return. Seized by the fear of losing his freedom and his parents, Zac unleashed every ounce of his raw energy and mass for the very first time. He subdued his parents’ captors, sent the laboratory’s workers fleeing, and brought his loved ones home. From then on, Zac vowed to defend all ordinary lives threatened by extraordinary treachery and wickedness. Originally built to destroy, he nowprotects the innocent and the helpless.<br />
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“Even if you don’t have a spine, you still have to stand up for yourself.” -- Zac<br />
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Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-72185437321317931102013-03-11T15:31:00.002-07:002013-03-11T15:31:37.679-07:00New Free Champion Rotation Season 3 Week 6( Note: This is taken from the Korean LoL site. It usually mirrors the NA/EU rotation but it has varied slightly in the past. Will update when NA announcement goes out)<br /><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsma6AwRq-bCAyuWcAPDbKirnC8uHuno54VFkupSvzKMpq3YzzKU6lXnJYsoZvn_ubWJls6fi-mEjZHTK6S60x0rEmcOUhdHo8guFGW3JQb6BdfayVZFYtFksRETs4oO0klnJy3DKv1Y0/s1600/ChampionRotation+10.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsma6AwRq-bCAyuWcAPDbKirnC8uHuno54VFkupSvzKMpq3YzzKU6lXnJYsoZvn_ubWJls6fi-mEjZHTK6S60x0rEmcOUhdHo8guFGW3JQb6BdfayVZFYtFksRETs4oO0klnJy3DKv1Y0/s400/ChampionRotation+10.png" width="400" /></a></div>
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This week's, Season 3 Week 6, free to play champion rotation includes Ahri, Jarvan IV, Kennen, Lulu,Malphite, Miss Fortune, Nocturne, Shyvana, Swain, Twisted Fate. These champions will be available for free play starting tomorrow.</div>
<br />Continue reading for a a price list for the free rotation champions just in case you have so much fun you want to pick one up, as well as any applicable Great Atlas cards!<br /><br />Rotation champion IP and RP prices:<br /><br /><br />Ahri - 6300 IP / 975 RP<br />Jarvan IV - 4800 IP / 880 RP<br />Kennen - 4800 IP / 880 RP<br />Lulu - 6300 IP / 975 RP<br />Malphite - 1350 IP / 585 RP<br />Miss Fortune - 4800 IP / 880 RP<br />Nocturne - 4800 IP / 880 RP<br />Shyvana - 6300 IP / 975 RP<br />Swain - 4800 IP / 880 RP<br />Twisted Fate - 1350 IP / 585 RPDany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-9614177258846035452013-03-07T18:56:00.002-08:002013-03-07T18:56:29.663-08:00PBE Headhunter NidaleeThe PBE has been updated!<br /><br />( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )<br />Headhunter Nidalee<br />Headhunter Nidalee's cougar model made it's way into this patch, as did her new trap particle. Human form is in there too but going to have to wait until the servers come up for that one.<br /><br /><div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKeVLWbm6WGaHLOnQbgP2wcwMmczwMKrivq0kpRQ1u7nc2A8DbIm7a00V-bFz8EZEKxiwgwXbKezbRIjO8Xa9YhA6HGDZXj7wUcvAFc8sYWVLFvxgD13t_4YueBM9_EQ2sIEG4ym_UgyA/s1600/2nida.png"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKeVLWbm6WGaHLOnQbgP2wcwMmczwMKrivq0kpRQ1u7nc2A8DbIm7a00V-bFz8EZEKxiwgwXbKezbRIjO8Xa9YhA6HGDZXj7wUcvAFc8sYWVLFvxgD13t_4YueBM9_EQ2sIEG4ym_UgyA/s400/2nida.png" /></a></div>
<br />Here the the previous iterations of this patch cycle, just in case you need to catch up.Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-44260494035985164772013-03-07T18:55:00.003-08:002013-03-07T18:55:47.276-08:00Lissandra? o.OIn the <a href="http://www.surrenderat20.net/2013/03/36-pbe-update.html">3/6 PBE patch</a>, Riot implemented a set of new files that deal with customizing recommended items. The files has a set of files for each champion, including the <a href="http://www.surrenderat20.net/2013/03/zaun-amorphous-experiment-development.html">recently teased </a>"Zac" ( could still be working name ), and LISSANDRA.<br /><br /><div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsBVN6Ji547gaFKWj_kDiWhvMlJfjFz-UeqdOk5FscTG6RKBRX7MtBxQ0xLidOjdzG7MWL10h3t9nuidzumREXZHIZ0AokfvUprnbLaHfmqa6jffzHUPMkXpnTVv6Dn0mNFXO1Gt70c7s/s1600/Lissandra.png"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsBVN6Ji547gaFKWj_kDiWhvMlJfjFz-UeqdOk5FscTG6RKBRX7MtBxQ0xLidOjdzG7MWL10h3t9nuidzumREXZHIZ0AokfvUprnbLaHfmqa6jffzHUPMkXpnTVv6Dn0mNFXO1Gt70c7s/s1600/Lissandra.png" /></a></div>
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For those who might not be aware, Lissandra (<a href="http://leagueoflegends.wikia.com/wiki/Lissandra"> titled " Ice Dervish" in the lore </a>) is one of the three Princesses of Freljord - the other two being Ashe and Sejuani. She is an extremely popular lore figure and summoners have been waiting to see her join the League for ages now.<br /><br />There isn't any other information besides the name. Be warned this could all be tentative, scrapped, or whatever. All we really know is her name is in the files.Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-31143950258539990532013-03-07T14:36:00.000-08:002013-03-07T14:39:44.049-08:00Zaun Amorphous Experiment (New Champion)<div class="separator" style="clear: both; text-align: center;">
Two <a href="http://na.leagueoflegends.com/board/showthread.php?p=35356351#post35356351">mysterious new images have popped up on the forums</a>. Entitled "Zaun Amorphous Experiment" these images seem to hint that Zaun ( a city state like Ionia or Demacia ) is up to something quite dastardly. Might this be a hint at our next champion? ;)</div>
<br /> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJfia1S93BO-3amLl9wD_q8QqeW07ikdSrh6keZzjqn_Rh2ioRm3oYGQ2aLPaVKZgKlfBW7x74ZESnosyowMymmRQKaYoSocvgw9N0dsmegF8f8NSXhNFVL9tkFSogagmXQPJY9GF56xs/s1600/tGLj3yMtEN.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJfia1S93BO-3amLl9wD_q8QqeW07ikdSrh6keZzjqn_Rh2ioRm3oYGQ2aLPaVKZgKlfBW7x74ZESnosyowMymmRQKaYoSocvgw9N0dsmegF8f8NSXhNFVL9tkFSogagmXQPJY9GF56xs/s320/tGLj3yMtEN.jpg" /></a><br /><br /> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYwr0gORk_7Eg6eya1cTTRUAqE0nQogjU_Agf8ofHsNNjWO6kPtZMXAVw70VOBenPRzSh1QE9FEe6ANRirm4OwN6MS1F831itZ1fzwOIHa_VHqZ0GkHnWoyiXl23RRKuzSwOeA-zbRIOU/s1600/7wt6RSqfEN.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYwr0gORk_7Eg6eya1cTTRUAqE0nQogjU_Agf8ofHsNNjWO6kPtZMXAVw70VOBenPRzSh1QE9FEe6ANRirm4OwN6MS1F831itZ1fzwOIHa_VHqZ0GkHnWoyiXl23RRKuzSwOeA-zbRIOU/s320/7wt6RSqfEN.jpg" /></a><br />
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The image file names read ZAC which standing for Zaun Amorphous Combatent, but it's unclear if that will be this champion's name. ( EDIT: File name got changed to something boring. )<br />
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This would also explain the living ooze the squirms into a trap in the recently released <a href="http://www.youtube.com/watch?feature=player_embedded&v=qbPuz48CFnw#at=61">Mac client video</a>.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqD-BY7dj3Jg5HSsAzWUXmP1EgJqjEHqC1UdWPA-I3Mf2f1cF6p7WOC4k9GmyenO7ipwvdfVFGRzoDfiKvusonQnjY_jeqijJD1z-TZ-FqeI0wAp-WmdGRPjWPlSkd2Xv3iez8wHskCHA/s1600/turret.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="90" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqD-BY7dj3Jg5HSsAzWUXmP1EgJqjEHqC1UdWPA-I3Mf2f1cF6p7WOC4k9GmyenO7ipwvdfVFGRzoDfiKvusonQnjY_jeqijJD1z-TZ-FqeI0wAp-WmdGRPjWPlSkd2Xv3iez8wHskCHA/s400/turret.png" width="400" /></a></div>
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Heck, we could even jump to more conclusions and guess this is also tied to Grumpy Monkey's forum <a href="http://www.surrenderat20.net/2012/07/grumpy-monkeys-avatar.html">avatar</a>.</div>
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Just like Quinn and Valor, I would expect a series of images for this little guy over the next couple of days.</div>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-4740002070466578632013-03-07T14:33:00.000-08:002013-03-07T14:33:19.197-08:00New Feature. AFKERS<a href="http://www.reddit.com/r/leagueoflegends/comments/19td65/pbe_afk_players_in_champion_select_now_get_kicked/">Redditor Superevenro </a>stumbled on something interesting while playing on the PBE; Summoner's who afk and do not select a champion during champion select will dodge the game.<br /><div class="separator" style="clear: both; text-align: center;">
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<a href="http://i.imgur.com/GxgAoWQ.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/GxgAoWQ.jpg" /></a></div>
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rjcombo posted a response on reddit, <a href="http://www.reddit.com/r/leagueoflegends/comments/19td65/pbe_afk_players_in_champion_select_now_get_kicked/c8r6a1n">confirming the feature and saying</a>:</div>
<br />"Well this was unexpected! I'm curious how you came about that screenshot. <br />Yes, I can confirm this feature is happening, along with a few details:<br /><br />A queue dodge penalty will be applied to players who fail to select a champion. The penalty functions the same way as a standard queue dodge from closing the client.<br />Solo players who did select a champion are returned to the front of the matchmaking queue.<br />Arranged teams are handled the same way as with a failed ready check. If all members selected a champion, the team is re-queued. If any member failed to select a champion, the team is sent back to the arranged team lobby.<br />Draft mode is handled on a pick-by-pick basis. The game terminates when a player's pick timer has expired without a champion selected. Players with later picks are given the benefit of the doubt.<br />The feature is still a work in progress so I can't commit to a launch date on PBE or Live."<br />RiotDamiya also <a href="http://www.reddit.com/r/leagueoflegends/comments/19td65/pbe_afk_players_in_champion_select_now_get_kicked/c8r6pbs">chimed </a>in<br /><br />"Please note this isn't feature isn't active just yet. I promise you that those of us that worked on it are just as eager to see it out the door as you folks are! :)"Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-81365793237801591292013-03-07T14:32:00.002-08:002013-03-07T14:32:26.419-08:00Karma upgrade<div class="separator" style="clear: both; text-align: center;">
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If you happened to catch that supposed Karma leak from the Garena servers yesterday, it turns out it was true! Since the cat is sort of out of the bag, Riot has went ahead and posted details on Karma Visual Update. While we don't yet have details on her reworked kit, we do have a full preview of her new appearance. <div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGC-KSDKzAuvxwt7TSS0Lasqe1E0HI28Z-lkWetln9ewrBYhn6mrJD6Vu-fbampjdlclTYEi75Nmk_oqPdwOcg30DOpn2vaeHBNoGnwaxWo-_onrdw3j4zjfaxupBFowd2wLDtSZVuceU/s1600/12213213213karrma.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="116" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGC-KSDKzAuvxwt7TSS0Lasqe1E0HI28Z-lkWetln9ewrBYhn6mrJD6Vu-fbampjdlclTYEi75Nmk_oqPdwOcg30DOpn2vaeHBNoGnwaxWo-_onrdw3j4zjfaxupBFowd2wLDtSZVuceU/s400/12213213213karrma.jpg" width="400" /></a></div>
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<br />Continue reading for a glimpse at Karma's new look, details on the FREE Traditional Karma skin every one who owns Karma will get, and her updated lore.<br /><br />Here is Morello with the <a href="http://na.leagueoflegends.com/board/showthread.php?p=35330526#35330526">initial announcement</a>:<br /><br />"Looks like our cover’s been blown… <br />Yep, this is new Karma. Yep, this is a big change. We believe Karma needed a reimagining, and we are going to talk to you about why we feel that’s the case. But before we dig into it, there’s something you should probably know first – anyone who owns Karma before her relaunch will get this Traditional Karma skin for free: <br /><div style="text-align: center;">
<a href="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_06_2013_Karma_Rework/Karma_Traditional_SS.jpg"><img height="140" src="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_06_2013_Karma_Rework/Karma_Traditional_SS_thumb.jpg" width="400" /></a></div>
<br />This is important, because we know there are lots of fans (heh) of Karma’s existing look, and we don’t want to take that for granted. <br />We actually have been working on a dev diary that talks about our thought process behind Karma’s relaunch, but since the cat’s out of the bag…we’ll share the story and art sections of the dev diary right here, right now. We’ll release the full dev diary, including details on her new kit, when she’s ready for PBE (which is pretty soon). Without further ado, here’s her new splash: <br /><div style="text-align: center;">
<a href="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_06_2013_Karma_Rework/Karma_Splash.jpg"><img height="224" src="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_06_2013_Karma_Rework/Karma_Splash_thumb.jpg" width="400" /></a></div>
<br />Grumpy Monkey will talk a little about her new visual design, and then Runaan will give you some insight into Karma’s reimagined backstory."<br />Here are<a href="http://na.leagueoflegends.com/board/showthread.php?p=35335118#post35335118"> some more details</a>, from Riot Pwyff, on the Traditional Karma skin.<br /><br />"Alright so I got the final word here. <br />Vintage Karma will be available for purchase for two weeks after Karma officially hits the live servers. After that, Vintage Karma will be retired to our legacy skins vault. <br />Karma's IP / RP prices will not change on her launch.<br /><br />As for Karma being a reward for her old fans, it's a question of what you value. You already own Karma and if you liked her old aesthetic, this is the opportunity to get retain that. If you want to be known far and wide as the first Karma adopter in the world, that might be a little more difficult ;("<br /><br />According to RiotAmes, it <a href="http://na.leagueoflegends.com/board/showthread.php?p=35336076#35336076">will keep</a> Karma's original voiceover!!<br /><br />"Traditional's voice will be her original VO."<br /><br />Here is Grumpy Monkey with an <a href="http://na.leagueoflegends.com/board/showthread.php?p=35330565#35330565">explanation on her new look</a>:<br /><br />"Why did you change Karma’s look and costume? <br /><br />Karma’s original look had a few shortcomings that we’d like to address for her relaunch. For starters, her aesthetic was hard to read and didn’t really convey much about her character. Her fans, dress and posture didn’t reflect her playstyle or storyline. There was a lot we could change about Karma to bring a more cohesive vision to the character.<br /><div style="text-align: center;">
<a href="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_06_2013_Karma_Rework/Karma_SS.jpg"><img height="140" src="http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_06_2013_Karma_Rework/Karma_SS_thumb.jpg" width="400" /></a></div>
<br />First, we made sure that Karma’s new look showed off her status as a paragon of Ionia while appearing unique on the battlefield. Her floating fans weren’t cutting it as magical conduits, so we replaced them with a powerful manifestation of her Ionian will. Now, Karma carries the draconic symbol of Ionia with her at all times. We also decked her out in Ionian garb to emphasize her allegiance. We also crafted a new set of animations that emphasized her status as a champion of Ionia rather than a matronly diplomat.<br /><br />This new approach to Karma transforms her into a badass conduit of inner strength that brings Ionia’s strength to every battlefield."<br />As for the removal of her fans, Grumpy Monkey <a href="http://na.leagueoflegends.com/board/showthread.php?p=35336485#post35336485">had this to say</a>:<br /><br />"Hey Guys, just to chime in on the fan conversation and to give some insight. <br />We got rid of the fans because they did not reflect who we wanted Karma to be going forward. The lore team really wanted to make Her the paragon of Ionia. The fans were not cutting it as a source of readable power in game either. So we iterated on the Ionian standard, the two swirling dragons. We played with the idea that She harnesses Her spiritual energy and uses the Two Ionian Jade Dragons as a conduit for her Mantra. After the particle team got hold of that idea, they made something that was much more impactful and holistic than the two fans. We feel it's a much stronger idea."<br />Here is RiotRunaan with <a href="http://na.leagueoflegends.com/board/showthread.php?p=35330591#35330591">her new lore</a>!<br /><br />"In the past, we’ve created engaging characters that epitomize the ideals of their homeland. Garen as the Might of Demacia or Darius as the Hand of Noxus are good examples. With Karma, we wanted to capture Ionia, a place of wisdom and great spiritual power.<br />We also wanted to hold onto much of Karma's characterization. She's a strong leader and a mystic who stands apart from other champions.<br /><br />What were we looking to improve with Karma?<br /><br />The connection between Karma’s motif and playstyle was never as clear as it could have been. She didn’t have a distinct theme that tied everything together and brought out the badass spiritual leader she is in her lore.<br />Ionia is a land that has suffered greatly. The ongoing struggle has taken its toll on Karma's calm, composed demeanor. We wanted to evolve Karma's personality to suit her place in a nation filled with internal strife and awakened ferocity.<br /><br />What have we done to address these issues?<br /><br />Karma can now manifest her inner spirit and willpower as powerful magical energy. With her inner flame she can inspire and protect her allies, damage foes and manipulate the spiritual bonds between those around her. We’ve also taken her Ionian ties a step further: her magic springs from the crest of twin dragons in her mantle, literally and figuratively transforming her into a symbol of her homeland. <br />The changes we’ve made have given new life to Karma’s title, “The Enlightened One.” In the past, her title conveyed her serenity and calm. Now, it represents the enlightened path she’s found for Ionia: a new path, merging the spiritual traditions of Ionia with the nation’s newfound strength.<br /><br />Finally, we've given Karma new VO that conveys her internal struggle and intensity. Karma’s attempting to unite a wounded and divided nation, which is no easy task! We want you to believe she’s got the inner strength—and inner flame—that it takes to persevere.<br /><br />Conclusion<br /><br />Karma’s now the powerful Ionian leader she was always meant to be. Through her determination and indomitable spirit, she's set to rebuild Ionia and inspire her people to greatness."<br />As for her kit, Scarizard had these <a href="http://na.leagueoflegends.com/board/showthread.php?p=35332314#post35332314">comments</a>:<br /><br />"Hey dudes! As you might know by now, i'm heading up the Karma Relaunch from the design side, and i bring good news - we are changing her kit. While i don't want to go too in-depth just yet, i wanted to drop in to this thread and answer this question, as it's one i've heard a lot and am sure will continue to be a concern. <br />Karma was re-imagined in our eyes as a support-mage. Think Lux, Morgana, Orianna - the kinds of characters that scale just as well with ability power as they do cooldown reduction and provide a lot to the team in the way of supporting their efforts. As a support-mage, she won't necessarily have the exact same specialized strengths as say Nami or Thresh (who were primarily designed as duo-lane support champions), but brings a mixed bag of damage and utility that we hope will leave you able to affect the outcome of teamfights and skirmishes alike no matter what lane you want to take her.<br /><br />I'll be back with specifics on her abilities and mechanics as we get closer to her PBE release."</div>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-56409159105279944832013-03-06T16:36:00.002-08:002013-03-06T16:37:09.982-08:00PBE Updates<div class="separator" style="clear: both; text-align: left;">
The PBE has been updated!</div>
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Continue reading for a look at new skins for Draven, Nidalee, and Renekton, balance changes, and more.<br />
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( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )<br />
New skins:<br />
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<b><br />Gladiator Draven</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNCH1dofcM_1D2SeCisCCxMA_3yWYb9qH-ZcuKvDDfl0dwk2ccaS8Iuo6R_kaT2gA6Di93hq8bRrOawebo2UQpvSt7BxP-n2bttFs0_UvMnlzSVOEbqhluRyjS4lg1ORHkw7gT5HIEsXs/s1600/Draven_Splash_2.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNCH1dofcM_1D2SeCisCCxMA_3yWYb9qH-ZcuKvDDfl0dwk2ccaS8Iuo6R_kaT2gA6Di93hq8bRrOawebo2UQpvSt7BxP-n2bttFs0_UvMnlzSVOEbqhluRyjS4lg1ORHkw7gT5HIEsXs/s400/Draven_Splash_2.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmSww6_sGAD094Z4gVj6yNtFfS__ReSDCTGp8ldyWbhH9TG8sd2uaHLDhRoCr6r2NBURJbp9chEDD7iaMxHU6GATH531fPkKTbHfl0KeXg5eBKSXAzeEevl8ZAct0GigArVPzFnnvxINk/s1600/drave.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmSww6_sGAD094Z4gVj6yNtFfS__ReSDCTGp8ldyWbhH9TG8sd2uaHLDhRoCr6r2NBURJbp9chEDD7iaMxHU6GATH531fPkKTbHfl0KeXg5eBKSXAzeEevl8ZAct0GigArVPzFnnvxINk/s400/drave.png" width="400" /></a></div>
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<b>Headhunter Nidalee</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh030H6d9QIV4q0PVsAa_v7ayqtAjrBGR14Wb5INEL0Xw2QPYrYzjYto8ZarTjXHbBMznrXqrxV1ZtLciy6hjz244JkrdKn7mN3H49tJfr-VfLW-lHpHr0T71dqTEEZfHEQo_E8M0andKA/s1600/Nidalee_Splash_6.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh030H6d9QIV4q0PVsAa_v7ayqtAjrBGR14Wb5INEL0Xw2QPYrYzjYto8ZarTjXHbBMznrXqrxV1ZtLciy6hjz244JkrdKn7mN3H49tJfr-VfLW-lHpHr0T71dqTEEZfHEQo_E8M0andKA/s400/Nidalee_Splash_6.jpg" width="400" /></a></div>
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No model yet. You are going to have to wait a bit to peek this one.</div>
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<b>Scorched Earth Renekton</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-2qzn-fXUEY9ztHQAKRLzrZDLlBDWyM_4pWYO7nJTt5GjEhLSpVAk-xHLQZ8MJrwsJmJdv0v3TToWYQQwi_-d_aI7XgJjqnsDvvDOxEKl8I4G241jlbiskhBpLve6p1saG0__imt96A/s1600/rener.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-2qzn-fXUEY9ztHQAKRLzrZDLlBDWyM_4pWYO7nJTt5GjEhLSpVAk-xHLQZ8MJrwsJmJdv0v3TToWYQQwi_-d_aI7XgJjqnsDvvDOxEKl8I4G241jlbiskhBpLve6p1saG0__imt96A/s400/rener.png" width="400" /></a></div>
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Balance Changes<br />
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Champions:<br />
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<b>Elise</b><br />
<ul>
<li>Neurotoxin ( Q ) range reduced to 625 from 650</li>
<li>Neurotoxin ( Q ) damage reduced to 40/80/120/160/200 from 50/95/140/185/230</li>
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<b>Jarvan IV</b><br />
<ul>
<li>Golden Aegis ( W ) bonus shield amount per nearby enemy champion to 20/30/40/50/60 from 20/25/30/35/40</li>
<li>Demacian Standard ( E ) no longer grants bonus armor to allies.</li>
</ul>
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<b>Nami</b><br />
<ul>
<li>Tidecaller's Blessing ( E ) duration increased to 8 seconds from 5 seconds.</li>
</ul>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8LGXCE83x14uRsLZY9WIOkdb3XXn2EryJEM8J2mYMfmqaCwk8kqsi4TWTz4FsWT9qtmw1gark6qS0s9qAt7AuupgtI5Zn8zxxvCHziq37_XPuow3o3rSeKXhddtKgCMgLcVCnraIyiD0/s1600/namie.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8LGXCE83x14uRsLZY9WIOkdb3XXn2EryJEM8J2mYMfmqaCwk8kqsi4TWTz4FsWT9qtmw1gark6qS0s9qAt7AuupgtI5Zn8zxxvCHziq37_XPuow3o3rSeKXhddtKgCMgLcVCnraIyiD0/s320/namie.png" /></a></div>
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<b></b><br />
<b>Singed</b><br />
<ul>
<li>Fling ( E ) AP ratio reduced to .75 from 1.</li>
<li>Fling ( E ) damage reduced to 80/125/170/210/260 from 100/150/200/250/300.</li>
<li>Insanity Potion ( R ) no longer grants reduced disable effects.</li>
</ul>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQCSxvQl985u0EEfw_IF5_KUejwvQgbnj1diRzcZnOBq4nE4UvVfGzn-TPRMxUwaqtzMj3kl4nZ3HoCTN9oDDu_nv0zECvVfNyPGtWtk0-Hf7MDeFbxQBH_Yz4ZnZB1fiWG_PqGWXajc/s1600/signed.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQCSxvQl985u0EEfw_IF5_KUejwvQgbnj1diRzcZnOBq4nE4UvVfGzn-TPRMxUwaqtzMj3kl4nZ3HoCTN9oDDu_nv0zECvVfNyPGtWtk0-Hf7MDeFbxQBH_Yz4ZnZB1fiWG_PqGWXajc/s320/signed.png" /></a></div>
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<b>Taric</b><br />
<ul>
<li>Dazzle's ( E ) stun duration changed to 1.1/1.2/1.3/1.4/1.5 from 1.5 at all ranks.</li>
</ul>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSDMuJuP4wz5Z-CnF8Itw_opq0dqTjfZWh6BjjSA5J3IiemxrLIPlLN4Cjpy3f-JDaS4Raiqk5m0p9VfWdySQyJTzcVtIPTCotzfAL2QyRLOmxSEOLuolFsKw_FiK3Xkpz8_pHo6CwFUQ/s1600/dazze.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSDMuJuP4wz5Z-CnF8Itw_opq0dqTjfZWh6BjjSA5J3IiemxrLIPlLN4Cjpy3f-JDaS4Raiqk5m0p9VfWdySQyJTzcVtIPTCotzfAL2QyRLOmxSEOLuolFsKw_FiK3Xkpz8_pHo6CwFUQ/s320/dazze.png" /></a></div>
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<ul>
<li>Shatter ( W ) damage decreased to 50/90/130/170/210 from 60/105/150/195/240.</li>
</ul>
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Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-52731721447929732612013-03-06T16:33:00.002-08:002013-03-06T16:33:15.726-08:00Ward Tracking Statistics<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxLL_oR1NwVO-a4EmqkSlHzpXn5kfmLBx1V-HAtDY78GyY3INng4H-7BUj8J-F16hQwpv4VDoMISAopxjWop0n4JQvXGfSwouosLEZzuPZy06aSWUgOkKxQAE9CCjtxWWxvK_R_LIlIiw/s1600/hey.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxLL_oR1NwVO-a4EmqkSlHzpXn5kfmLBx1V-HAtDY78GyY3INng4H-7BUj8J-F16hQwpv4VDoMISAopxjWop0n4JQvXGfSwouosLEZzuPZy06aSWUgOkKxQAE9CCjtxWWxvK_R_LIlIiw/s400/hey.png" width="400" /></a></div>
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Xelnath, the Rioter behind the recent HP bar changes and the loss of control bars, is at it again! <a href="http://na.leagueoflegends.com/board/showthread.php?p=35324974#post35324974">This time</a>he's throwing around the idea of tracking wards in the post game stats.</div>
<br />"Hey guys, <br />I'm coding up some stat tracking for wards now. I want to give support and solo lane players some more recognition for amazing warding. Specifically, following up on the rule to prevent people from spamming wards in their base to cheese warding stats.<br /><br />I plan to add: "Placed a new ward" and "Killed a ward" as end of game stats.<br /><br />Is there anything else obvious you guys feel is worth noting at the end of the game?<br /><br />Disclaimer: Everything we intuitively "get" as players may not be as easy to detect procedurally for a computer."Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-86133000060203504562013-03-06T16:32:00.001-08:002013-03-06T16:32:23.609-08:00Blade of the Ruined King getting nerfed!!<div class="separator" style="clear: both; text-align: center;">
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Blade of the Ruined King got a massive buff in <a href="http://www.surrenderat20.net/2013/02/patch-303-patch-notes-and-patch-preview.html">patch 3.03</a> and since then it's been wreaking havoc across the fields of justice. Xypherous and FeralPony have stepped in to talk a bit about the item, including confirmation that it is soon to be nerfed.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU39LtbD6b21TgSlOth7kSzXtLogMEYklh_l1zZz2uBG8ZDI8ynQ29cT1KX6VThvIKn_QR-4uwkxlKIJ0z3YQNQ7PRXlK3WLA12FDoCF-ZlCDWAgDoUmE6dRIe5keYsqKGVrL1EAHFIFE/s1600/blo.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="138" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU39LtbD6b21TgSlOth7kSzXtLogMEYklh_l1zZz2uBG8ZDI8ynQ29cT1KX6VThvIKn_QR-4uwkxlKIJ0z3YQNQ7PRXlK3WLA12FDoCF-ZlCDWAgDoUmE6dRIe5keYsqKGVrL1EAHFIFE/s400/blo.png" width="400" /></a></div>
<br />Continue reading for the full discussion, including why the item is so powerful, what it's problems are, and what is being planned to fix it.<br /><br />For reference sake, here is the current iteration of Blade of the Ruined King, intended to be an effective counter for high HP, low resistances targets.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMScXhjfcwQU05sJrcFqY6NSqh9q7eyEiRXm3Uv7-iQy-uCk6TOOcDZKK0TU5ZonVALZuaLOQWzLsHaX48nVBiqhec6tuqokUJGDcIbcklKzIryCoEUuitWLTMa-79SaMRMcGBK_h-3Nw/s1600/botl.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMScXhjfcwQU05sJrcFqY6NSqh9q7eyEiRXm3Uv7-iQy-uCk6TOOcDZKK0TU5ZonVALZuaLOQWzLsHaX48nVBiqhec6tuqokUJGDcIbcklKzIryCoEUuitWLTMa-79SaMRMcGBK_h-3Nw/s320/botl.png" /></a></div>
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Xypherous <a href="http://na.leagueoflegends.com/board/showthread.php?p=35267019#35267019">discussing </a>Blade of the Ruined King:<br /><br />"So let me talk about Blade of the Ruined King a little - and what kind of led to the state of the item as it is on live. <br />Let's get this out of the way first - I screwed up here, if only by judging from the reactions and the state of the competitive solo queue. People feel that their AD carry builds are being unduly constrained and they feel the need to buy the item to counter itself. That, in itself, the AD carry versus AD carry case - is a problem. <br />So, let's get into the crunchy design portions of the thing and talk about it <br />1. The item is DPS efficient on squishy characters <br />Kind of. <br />Fundamentally, any item built off of current health will always look overpowered when it works. This is because the optimal case for current health damage never actually happens in game. <br />For example, let's say that BoRK breaks even with BT at 1700 health for the target. What this actually means is that BoRK breaks even with BT at 1700 health for the target assuming there is no other damage sources affected the target at all. <br />Given that almost every character has base damage on their skills and the like - the balance of numbers shifts terribly - For example, if your mage deals 600 AoE damage to the enemy team - BoRK needs to be extra-efficient to still be a valid HP counter at this point.<br />This is also why the active is as strong as it is - The use of the active nerfs the passive damage of the item. <br /></div>
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2. Current % Health Paradigms are flawed - because the AD carry will follow after the burst casters <br />This is somewhat true to a certain extent - but the goal of a counter-item is to counter niche cases not strengthen already existing cases. The current BoRK for example, excels at self-peel and is especially good in 1v1 case against bruisers (regardless of what class you are.) <br />And the current health paradigm allows the item to essentially self-nerf itself when other elements of the game are strong (burst casters). <br /><br />3. It is a mush-rush first item for a carry? <br />Kind of. <br />Again, this boils down to - How much damage is your support adding to your combo? In a Leona lane, for example, you'd be hard pressed to argue that their HP pool is actually 1200 - or how effective your autoattacks are. <br /></div>
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4. The active adds more burst than the previous incarnation. <br />Potentially but it's generally weaker than the previous active - and that's why it rolled out - it was viewed as net neutral in most contexts. <br />150 + 0.5 TAD on an item with 45 AD roughly breaks even with the previous active at 1466 health - which is an HP threshold that only tanks/bruisers break early. <br />But the item is clearly overpowered on live and ruining the game experience! <br />Most likely. However, I'm more concerned with whether the item feels counterable at this stage. Rest assured though, we're not going to wait on the next patch to fix it. We knew going out that the item could have come out pretty crazy - and watching it over the weekend - it has been pretty crazy at is. <br />So we'll be hotfixing this as soon as we're comfortable with the server situation (Along with some other bugs.)"When asked what might be changed in this hot fix / patch, he <a href="http://na.leagueoflegends.com/board/showthread.php?p=35267474#35267474">responded</a>:<br /><br />"The heal is pre-mitigation - which is something we're going to fix for the following patch/hotfix. I still believe in pre-mitigation healing on the item - but definitely not at 100% efficiency. <br />The reason why it is pre-mitigation is that if the item healed based on pre-mitigation, armor values double counter the item, by both reducing the damage and reducing the amount healed - making it pretty pointless for damage or healing on high-armored targets - and making it ideal to burst squishies with.<br /><br />(I think it overnerfs the item for it to be pre-mitigation - I think the ideal fix is to heal for 50% or 66% of the pre-mitigation damage - but that's something we can do later.)"He later <a href="http://na.leagueoflegends.com/board/showthread.php?p=35268460#post35268460">elaborated</a>:<br /><br />"At the moment, the changes look like bumping the cost to be equivalent with BT (around a 350 gold cost increase), reducing the damage by 5 and changing the active heal to be post-mitigation.<br /><br />While this is probably a little much in terms of overnerfing - now that everyone is aware of the power of the item tangentially, it makes it a lot easier to slow-creep it back to a good state without overshooting (which slow-creeping often does.)"<br />When asked why this item was pushed to live without taking into account all the PBE feedback of "boy it's going to be broke", Xypherous <a href="http://na.leagueoflegends.com/board/showthread.php?p=35267158#35267158">responded</a>:<br /><br />"There were pretty significant iterations in response to PBE feedback. <br />1. The active changed to reduce the damage generally.<br />2. The premitigation life-steal was stripped from the item.<br />3. We increased the cost of the item from 2650 to 2850. <br />Obviously those weren't enough changes - but we were continuously nerfing the feedback.<br /><br />One of the tricky things about PBE feedback is that, due to the smaller player pool - generally skill discrepencies between matches are far greater - which makes collating feedback difficult."He also <a href="http://na.leagueoflegends.com/board/showthread.php?p=35268982#35268982">shared </a>the original intent of the item:<br /><br />"The original purpose of this item was a specific anti-health item. We didn't really care which class used it (Carries or Bruisers) - we just wanted heavy health stacking targets to have a weakness.<br /><br />Specifically, the item is supposed to be bad against squishies and good against tough targets - which it clearly isn't right now because of vastly over-estimating the context factors as I explained in the original post."<br />FeralPony also chimed in, <a href="http://na.leagueoflegends.com/board/showthread.php?p=35267762#post35267762">revealing more of Riot's potential plans for BotRK</a>:<br /><br />"I’m hopping in this thread because there is a lot of positive discussion is going on and I wanted to give you guys a heads up as to what is happening with the item. We will be hotfixing this item and I want to give some heads up as to our changes and why. <br />The item is too cost effective. <br />We’ll be increasing the cost a bit and we’re shaving a few points off of the AD when you upgrade the item. BotRK is geared towards attack speed and making these changes helps bring it in line and keeps its intended purpose while keeping the unique elements of the item intact and powerful. <br />As yashinihao mentions earlier this thread a lot of high tier items are cost effective. This inherently isn’t a bad thing but in this case in particular due to the power of the unique effects we really want to keep the power of the item into its unique elements and not be just about the stat efficiency so we’re lowering the cost effectiveness overall a bit. It is currently too effective compared to comparable choices. <br />The active heal will apply post-mitigation instead of pre-mitigation. <br />Currently Armor is the proper counter to this item and although many players have not made the transition to purchasing armor items we feel the active heal is too strong atm. This may not be the most elegant change to the problem as it does make the heal more effective against low armored targets instead of tanks and fighters due to their substantially higher armor values. We will however, continue to assess and test different approaches but we did not want to ignore this issue in the short term.<br /><br />We're reducing the damage cap of the item versus minions.<br /><br />This item’s identity is that of a counter to high health enemies, currently it is providing far too much power in securing global objectives (baron, dragon, spider boss) and almost trivializing these objectives. By reducing this element of the item we can focus on its core power as an item meant to counter high health enemies."</div>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-80974299071978083612013-03-04T14:24:00.003-08:002013-03-06T16:39:21.480-08:00iBlitzcrank grab getting fixed.<div class="separator" style="clear: both; text-align: center;">
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Yesterday, ZenonTheStoic <a href="http://na.leagueoflegends.com/board/showthread.php?p=35210536#35210536">replied </a>to a thread claiming that iBlitzcrank's Rocket Grab was now harder to see. The new skin uses a blue beam instead of the traditional wire, which many summoners are having a hard time seeing, thus a harder time telling if Blitz is attempting to pull them or has just missed a pull.</div>
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"Hey guys! We take this kind of thing very seriously. I've had a quick look at it in customs games and it looks like the blue trail that comes from the hand might be a little bit too easy to lose. It fulfils the same function as the wire in the baseline skin.</div>
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I'll have someone from skins look at it on Monday. Thanks for the report!"Morello gave us an update today, <a href="http://na.leagueoflegends.com/board/showthread.php?p=35252874#35252874">saying</a>:</div>
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"We'll be fixing this and agree - this skin is too hard to read. I don't have a date, but it's a priority and we will get it ASAP.</div>
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My bad on not being diligent enough on this one."</div>
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For reference, here is a comparison between the two grab particles.</div>
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Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-61609111726426791642013-03-01T16:23:00.004-08:002013-03-01T16:23:43.065-08:00Quinn now available<br />
Here is the <a href="http://na.leagueoflegends.com/news/champion-spotlight-quinn-valor-demacia%E2%80%99s-wings">champion spotlight</a> for Quinn and Valor, Demacia's Wings!<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/O9eVLrcih9s" style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; height: 414px; line-height: 17.98611068725586px; margin: 10px 0px 5px; padding: 0px; width: 440px;" width="440"></iframe><br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; margin: 0px; padding: 0px;" /></div>
<br /><br /><br />"Learn how to tag team your enemies into submission in this Champion Spotlight, as we showcase the tricks and turns of Quinn and Valor, Demacia’s Wings<br /><br /><br /> A potent carry combo designed with mobility and versatility in mind, Quinn and Valor can leap in and out of combat at a moment’s notice with their disabling and damaging skills. When it’s time to clean up the enemy team, Valor swoops in to chase down fleeing foes at blinding speed. <br /><br /><br /> Find out more about this lethal duo with tips, tricks, sample mastery builds and more in the Quinn and Valor Champion Spotlight."Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-81699868236366745042013-02-27T17:44:00.001-08:002013-02-27T17:44:35.916-08:00Little problem with the League System<br />
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If you are currently seeing weird stuff like losing LP for winning a game, that's because there is currently a delay with the processing of League system data. Here is Yegg<a href="http://na.leagueoflegends.com/board/showthread.php?p=35096159#post35096159"> with more details</a>:<br /><br /><br />
"We're seeing league system processing delays of 10-20 minutes right now. This means that: <br /><br />
1. Your LP changes, series wins/losses, and promotions/demotions might not show up until ~20 minutes after your game finishes. They will still be processed eventually. <br />2. You might see the LP change from a previous game displayed on the stats screen. This is just a display error and doesn't mean that you've lost LP from a win. You will still gain LP from the win, it just might be delayed. <br />In the short term we're working on fixing the issues that are causing the processing lag, and in the slightly longer term we're working on fixing the client issue that can cause an earlier message to be displayed.<br /><br />Thanks for your patience while we work to get this fixed!"Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-65150806194747437852013-02-26T18:39:00.001-08:002013-02-26T18:39:37.542-08:00Server MaintenanceOver on the service status forums, a service maintenance has been scheduled for 2/28 at <a href="http://na.leagueoflegends.com/board/showthread.php?p=35072460#post35072460">2 AM PST for NA</a>,<a href="http://euw.leagueoflegends.com/board/showthread.php?p=10626809#post10626809">4:00 GMT for EUW</a>, and <a href="http://eune.leagueoflegends.com/board/showthread.php?p=5130148#post5130148">3:00 GMT+1 for EUNE</a>,<br /><br />Here is Filthy Animals' <a href="http://na.leagueoflegends.com/board/showthread.php?p=35072460#post35072460">standard maintenance</a> post:<br /><br />"On 02/28/13, starting at 00:30 PST, ranked queues will be disabled in preparation for patch 3.03. At 02:00 PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours."While we don't know for sure, I would assume this patch contains <a href="http://www.surrenderat20.net/2013/02/214-pbe-update-quinn.html">Quinn and Valor</a>, <a href="http://www.surrenderat20.net/2013/02/213-pbe-update.html">the new ping radial</a>, <a href="http://www.surrenderat20.net/2013/02/improved-health-bars-coming-soon-to.html">new HP bars</a>, <a href="http://www.surrenderat20.net/2013/02/new-hud-animations-on-pbe.html">new HUD animations</a>, and the slew of balance changes we've seen on the PBE.Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-85482613219263489852013-02-26T15:32:00.000-08:002013-02-26T15:32:10.605-08:00Some minor changes next patchThe PBE has been updated with another tiny patch containing more small balance tweaks and other assorted, minor changes/fixes. Hopefully these minimal changes mean we are edging closer and closer to a live release.<br />
<br />Continue reading for more details, including small tweaks to Celestine Soraka's splash art, Sona's icon, and more.<br />
<h4>
<u>Celestine Soraka Splash Art Tweaked</u></h4>
The splash art for the new Celestine Soraka skin got tweaked just a little bit. the glow coming from her weapon is slightly different and it looks like a filter has been put over the whole thing.<br />
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<u>Sona Icon Change</u></h4>
Sona's icon got zoomed in a bit.<br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; margin: 0px; padding: 0px;" /><div class="separator" style="clear: both; color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; margin: 0px; padding: 0px; text-align: center;">
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<br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; margin: 0px; padding: 0px;" /><b><u>Thresh Ult Tool Tip update.</u></b><br />In addition to the lone balance change below, Thresh's ult has had it's tool tip updated for clarity. The end now reads "An enemy cannot be affected by multiple walls simultaneously". The simultaneously part is what's new; how exciting.<br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; margin: 0px; padding: 0px;" /><div class="separator" style="clear: both; color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; margin: 0px; padding: 0px; text-align: center;">
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<b><u><br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13.333333969116211px; line-height: 17.98611068725586px; margin: 0px; padding: 0px;" />Balance Changes:<br /></u></b>Changes to Previous Changes<br />( Relative to previous changes in this patch cycle )<br /><br /><br />
<b>Taric </b><br />
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<li>Base damage decreased to 52 from 55.5</li>
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(All rights reserved to surrenderat20.net)</div>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-17366463426146495892013-02-25T15:31:00.003-08:002013-02-25T15:31:59.502-08:00New champion rotation season 3 week 4<br />
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This week's, Season 3 Week 4, free to play champion rotation includes Anivia, Ashe, Brand, Caitlyn Jax, Nasus,Olaf, Rammus, Taric, and Warwick. These champions will be available for free play starting tomorrow.<br />
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Rotation champion IP and RP prices:<br />
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<li>Anivia - 3150 IP or 790 RP</li>
<li>Ashe - 450 IP or 260 RP</li>
<li>Brand - 4800 IP or 880 RP</li>
<li>Caitlyn - 4800 IP or 880 RP.</li>
<li>Jax - 1350 IP or 585 RP</li>
<li>Nasus - 1350 IP or 585 RP</li>
<li>Olaf - 3150 IP or 790 RP</li>
<li>Rammus - 3150 IP or 790 RP</li>
<li>Taric - 1350 IP or 585 RP</li>
<li>Warwick - 1350 IP or 585 RP</li>
</ul>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-86650105618925329882013-02-19T17:26:00.000-08:002013-02-19T17:26:01.898-08:00Finally Darius Nerfed!!!The PBE has been updated and, now that the air client has been updated, Quinn and replays are available for testing again!<br />
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Continue reading for the latest set of changes, including some interesting changes to Darius's ult.<br /><br />( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )<br /><br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;" /><div class="separator" style="clear: both; text-align: center;">
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<u>Quinn and Replays now back!</u></div>
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Now that the AIR client has been patched, Quinn and replays are back and ready for testing!<br /></div>
Quinn is also now just refered to as "Quinn" instead of "Quinn and Valor".<br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;" /><br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;" /><u>Phoenix Quinn Particles Added</u><br />For those who may have seen the teaser video for Quinn's release skin, Valor's fiery wing particles now actually work.<br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;" /><div class="separator" style="clear: both; color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px; text-align: center;">
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<u><br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;" />Balance Changes</u>Still trying out New Changes and Changes to Previous Changes. I like it.<br /><br /><br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;" />Darius<br /><ul>
<li>Instead of resetting if it kills an opponent, Noxian Guillotine ( R ) is now able to be recast for 12 seconds after killing an opponent.</li>
<li>Noxian Guillotine ( R ) cooldown increased to 120/100/80 from 100/90/80.</li>
</ul>
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<br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;" /><u>Changes to Previous Changes ( relative to the previous PBE changes this cycle ):</u><br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;" /><br /><br />
Master Yi<br />
<br />
<ul>
<li>Alpha Strike ( Q ) no longer has an AD ratio.</li>
</ul>
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Taric<br /><ul>
<li>Base Damage increased to ~57 from ~48.</li>
<li>Gemcraft ( Passive ) bonus magic damage decreased to 2% of Taric's maximum mana from 4%</li>
<li>Shatter ( W ) ally armor bonus increased to 15% of Taric's armor from 10%</li>
</ul>
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<br style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;" />Bilgewater Cutlass<br /><ul>
<li>Unique Active cooldown increased to 90 seconds from 60 seconds.</li>
</ul>
<br />
<br />
Blade of the Ruined King<br />
<ul>
<li>Total Cost back up to 2850</li>
<li>Now has 15% life Steal</li>
<li>Unique Passive no longer heals for 30% of AD on hit.</li>
</ul>
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Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-20203232853365772772013-02-19T07:09:00.004-08:002013-02-19T07:09:39.441-08:00New Champion Rotation Season 3 Week 3<br />
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This week's, Season 3 Week 3, free to play champion rotation includes Ezreal, Fiddlesticks,Galio, Garen, Gragas, Morgana, Shen, Soraka, Talon, and Trundle. These champions will be available for free play starting tomorrow.<br /><br />Continue reading for a a price list for the free rotation champions just in case you have so much fun you want to pick one up, as well as any applicable Great Atlas cards!<br /><br />Rotation champion IP and RP prices:<br /><br /><ul>
<li>Ezreal - 4800 IP or 880 RP</li>
<li>Fiddlesticks - 1350 IP or 585 RP</li>
<li>Galio - 4800 IP or 880 RP</li>
<li>Garen - 450 IP or 260 RP</li>
<li>Gragas - 3150 IP or 790 RP</li>
<li>Morgana - 1350 IP or 585 RP</li>
<li>Shen - 3150 IP or 790 RP</li>
<li>Soraka - 450 IP or 260 RP</li>
<li>Talon - 6300 IP or 975 RP</li>
<li>Trundle - 4800 IP or 880 RP</li>
</ul>
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Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-47106029556734625192013-02-16T16:20:00.000-08:002013-02-16T16:20:10.560-08:00New Skin and Balance ChangesWhile it may of come at an unusual time, The PBE has been updated!<br />
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Continue reading for a better look at the new Celestine Soraka skin and a towering list of balance changes. Additionally, Xypherous has provided some context and explained many of the big balance changes ( such asTaric and Bilgewater Cutlass ) to hit in today's patch and Yegg has put up a list of changes to the League system that came with today's patch.<br />
<br />
<br />
( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )<br />
<u>New Soraka Skin</u><br />
<br />
Celestine Soraka<br />
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Here is a video preview but BE WARNED: This skin is still extremely incomplete.<br />
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<u>Xypherous on PBE Balance Changes</u><br />
Curious about the direction some of the balance changes from today and yesterday are taking? Here is Xypherous to explain and give them some context.<br />
<br />
"Hey, I'll be talking briefly about the major changes in today's PBE patch to give you an idea of where we're going and what we're experimenting with so that you guys will be both less confused and more informed about the changes we're currently tinkering with. <br />
Keep in mind that everything in PBE is experimental and subject to change but as time goes on - I'd like to try to explain some of the more possibly confusing / relevant stuff or stuff that might not be immediately apparent on first glance. <br />
Hopefully I'll get to do these explanations a little more often - I won't do my usual long Q&A at this time since a lot of this stuff is experimental and is subject to further tuning - mostly because testing turns out to be a lot more effective than discussion most of the time.<br />
So let's start: <br />
<br />
<u>Bilgewater Cutlass</u><br />
Recipe: Long Sword + Vamp Sceptre + 200 Gold = 1400 Gold total from 1950 gold.<br />
40 AD --> 25 AD<br />
10% LS --> 12% LS<br />
150 Active Damage --> 100 Active Damage<br />
30% MS slow --> 25% MS Slow<br />
400 range --> 500 range <br />
So, our major problem with Bilgewater Cutlass has been that, while attractive, it never really felt like the utility you purchased was anywhere near the price. It's meant to be a cool utility pickup that offered some lane sustain and gave you a chance at an all-in but it seemed to be just generally ineffective unless your character already had an all-in. <br />
Hence, we're trying to tune it so that it becomes a better utility pick-up and slightly more usable in general at the cost of some of the active power. <br />
<u>Blade of the Ruined King</u><br />
Recipe: Cutlass + Dagger + Dagger + 500 Gold = 2700 Gold total from 2850 Gold on live.<br />
* 45 AD --> 30 AD<br />
* 0% AS --> 40% AS<br />
* 10% LS --> 0% LS<br />
* Passive now heals you for 30% of your total attack damage, rather than 50% of the damage dealt. This is essentially premitigation lifesteal.<br />
* Active slow/speed duration is now 4 seconds from 2 seconds.<br />
* Active now deals 100 + 10% of the targets maximum life - serving as an execute or a wind-up peel<br />
* Range increased to 550 from 400. <br />
Numbers still need further tuning. <br />
So our problems with the previous iteration of the PBE BoRK was that it still suffered from a number of cross-purposes. This version is most likely way too mathy to be entirely elegant - ideally we'd find a more elegant phrasing of it - but this is kind of the sledgehammer approach. We'll probably try to find ways to refine it. <br />
Essentially, the problem with the 'sustain-tank' approach that the old BoRK was after was simply it gave you the sustain frequently at a time where you didn't need it and as you got low. By the time you wound up needing the sustain near the end of the fight, the item simply didn't give you any sustain - hence the move towards a more flattened sustain approach.<br />
The active is either an execute for those close fights and then further MS to capitalize on cleaning up the fight - or a mid-fight kiting tool. <br />
The approach here is to move BoRK away from being a primary damage slot item and into your attack speed slot as a Carry. BoRK should be ideally competing with your 2nd major multiplicative item, like Shiv or Phantom Dancer - rather than your first big damage item.<br />
Also - I am now deathly scared of Irelia - but at the very least she's not assassinating squishies exponentially faster than tanks with it.<br />
<blockquote class="tr_bq" style="margin: 7px 0px 7px 40px; padding: 0px;">
<br />
<u>Taric</u><br />
<br />
* Shatter no longer gives a flat 10-30 armor aura, instead radiating X% of Taric's armor to allies.<br />
* Shatter has an armor scaling damage ratio.<br />
* Taric's passive changed to deal X% of his maximum mana as bonus damage.<br />
<br />
Taric is a generalist support pick that has a success rate far far far above his compatriots at the moment. We have a couple options on where to go with him at this point - but in general, Taric suffers from being a generalist lane bully to transitioning to a walking ball of aura statistics for his team.<br />
<br />
This tends to lead to Taric feeling like he does very little overall to the team - even if he is adding something like 1000 Gold to everyone's base statistics.<br />
Keep in mind, we're still heavily iterating the numbers on him. In the end, Taric should be a compelling pick if you are facing a heavy attack damage team and we'll adjust the aura value until he fits that mold. <br />
Taric's base AD reduction is mostly compensate for his passive attack damage which is still undergoing numerical tuning.</blockquote>
<u>Hecarim</u><br />
<br />
* Spirit of Dread (W) heal from damage flattened to 20% at all ranks from 10-30%<br />
* Rampage (Q) base damage increased slightly at all ranks. <br />
Hecarim is a character who is entirely dependent on levels for his major game advantage - The terrific power of his 'W' sustain once he actually gets the levels to fuel it.<br />
<br />
This also leads to his major weakness - in that when he falls behind, he tends to be terrible at almost all ranks. We're essentially flattening this 'W' curve out a bit better such that Hecarim has a more consistent performance. Hecarim is already fairly intensive to play from a mechanics perspective with a lot of subtle nuances in successful 'E' and 'R' positioning so the added level pressure seems superflous a lot of the time. <br />
<br />
<u>Warmog's Armor</u><br />
* Regeneration lowered to 1% from 1.5%. <br />
We're mostly concerned at the moment with the early laning snowball case of this item, rather than the teamfight potential - considering the way we're trying to position BoRK. Depending on how well the BoRK tuning works out - the majority of the pain point of Warmog's should be how well it allows you to win the lane by mere stubborness and be immune to ganks.<br />
<u><br /></u>
<u>Vayne / Tristana / Ashe</u><br />
<br />
The current version of PBE has some heavy modifications to these character's attack speed per level statistics. <br />
Vayne: 3.1% --> 4.5% ASPD / Level<br />
Tristana: 3.01% --> 4.5% ASPD / Level<br />
Ashe: 3.1% --> 4% ASPD / Level <br />
The goal of this change is mostly to fulfill the basic promise of Vayne / Tristana. At level 18, these characters are supposed to absolutely destroy the enemy team - so long as you can get them there. They are, along with Kog'maw, some of the truest ranged carries in League of Legends at the moment. <br />
However, with the decrease in power from itemization - these characters are suffering from a mid-game slump and a farming slump - thus power in their levels seemed to make sense for addressing their basic curve. This change basically ensures the power level of these traditionally weaker early-game carries for guaranteed power late game. <br />
As for Ashe, she's kind of the ultimate late game utility/kite carry - thus the attack speed here is mostly so that she is always able to fulfill her role as kiting carry. Attack speed is a major factor in being able to "orb-walk" to poorly use DoTA Jargon (Attack Move fluidity, roughly).<br />
<br />
<blockquote class="tr_bq" style="margin: 7px 0px 7px 40px; padding: 0px;">
<u>Further Tuning</u><br />
We'll be trying to look at the various AS options for this patch and trying to ensure that AD carries have sufficient options for customizing their damage load-outs based on playstyle / needs of the game. <br />
Additionally - we'll probably be looking more at the Bulwark / Locket / Sunfire combination and trying to assess how powerful this defensive teamfight style is, as it's been very effective in LCS thus far."To further <a href="http://na.leagueoflegends.com/board/showthread.php?p=34712790#34712790">elaborate </a>on the Taric changes:<br />
<br />
"Taric is unquestionably above his peers at the moment in terms of overall power level - so in the end, keep in mind that it *is* intended to be an overall nerf to his laning presence."<br />
He also <a href="http://na.leagueoflegends.com/board/showthread.php?p=34713061#post34713061">talked </a>about the Garen nerf<br />
<br />
"Garen is among a very special group of 10 or so champions that are statistically much much stronger than his compatriots.<br />
<br />
That's pretty much it - we had a choice of hitting durability or damage, so we decided to hit the free durability in lane."You can find a complete list of balance changes by scrolling down further.</blockquote>
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<div style="margin: 0px; padding: 0px;">
<u>Yegg discusses League changes on PBE</u><br />
Yegg also <a href="http://na.leagueoflegends.com/board/showthread.php?p=34712565#post34712565">shared </a>some changes to the League system that hit with this PBE update.<br />
<br />
"Hey all, <br />
We're now testing out some changes to the League System that will potentially be shipping to the live servers shortly: <br />
* Increased the requirements for being demoted so that demotions will happen less frequently<br />
* Increased the length of the demotion immunity grace period that occurs after being placed in a new division<br />
* Players and teams that are demoted will now have 75 LP in the new division rather than 50<br />
* Tweaked LP gains and losses for players and teams in Division I who haven't passed the additional checks to qualify for the next tier<br />
*** LP changes from both wins and losses will now be reduced in this situation, rather than just wins<br />
*** Reductions in LP changes will now kick in earlier and more gradually rather than only starting near 100 LP<br />
* "Loss forgiven" will now prevent series losses as well as demotions<br />
* Summoner name changes are now properly handled by the league system<br />
* Fixed a bug that could occasionally cause players to gain more LP than expected in Challenger tier <br />
Let us know if you find any weird behavior!"</div>
<div style="margin: 0px; padding: 0px;">
<span style="margin: 0px; padding: 0px;"><span style="color: #444444; font-family: Ubuntu, sans-serif; font-size: medium; line-height: 18px; margin: 0px; padding: 0px;"><span style="font-weight: bold; margin: 0px; padding: 0px;"><span style="color: black; font-family: Times New Roman; font-size: small;"><span style="font-weight: normal; line-height: normal;"><br style="margin: 0px; padding: 0px;" /></span></span></span></span></span><u>Balance Changes</u><br />
Like yesterday's post, I've seperated the changes into two categories: New Changes and Changes to Changes. New Changes are totally new changes for this PBE cycle and Changes to Previous Changes are additional changes to things we've already seen changed this cycle.<br />
<br style="margin: 0px; padding: 0px;" />
New Changes ( relative to live )<br />
<u><br style="margin: 0px; padding: 0px;" />Ashe</u><br />
<ul>
<li>Attack speed per level increased to 4% ASPD from 3.1%</li>
</ul>
</div>
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<br /></div>
<div style="margin: 0px; padding: 0px;">
<u>Garen</u><br />
<ul>
<li>Courage ( W) now grants additional value to BONUS Armor and M.Res instead of total Armor and M.Res.</li>
</ul>
</div>
<div style="margin: 0px; padding: 0px;">
<u>Hecarim</u></div>
<div style="margin: 0px; padding: 0px;">
<br />
<ul style="margin: 0px 0px 0px 40px; padding: 0px;">
<li>Rampage ( Q ) damage increased to 60/95/130/165/200 from 50/85/120/155/190</li>
<li>Spirit of Dread ( W ) damage decreased to 80/120/160/200/240 from 80/125/170/215/260.</li>
<li>Spirit of Dread ( W ) now heals for 20% at all ranks from 10/15/20/25/30%.</li>
<li>Spirit of Dread ( W ) cooldown increased to 18/17/16/15/14 from 14 at all ranks.</li>
</ul>
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<br />
<br />
<u>Quinn and Valor</u><br />
<ul>
<li>Tag Team ( R ) now allows Valor to move through units</li>
<li>Tag Team ( R ) damage reduced to 120/170/220 - 240/340/440 from 130/185/240 from 260/370/480</li>
</ul>
</div>
<div style="margin: 0px; padding: 0px;">
<u><br /></u></div>
<div style="margin: 0px; padding: 0px;">
<u>Taric</u><br />
<ul>
<li>Base Damage reduced to 48 from 58.</li>
<li>Gemcraft ( Passive ) has been reworked: Now deals bonus magic damage 4% of Taric's Maximum mana as magic damage per hit. Damage doubled against champions.</li>
<li>Shatter ( W ) mana cost decreased to 50 at all ranks from 50/60/70/80/90 mana.</li>
<li>Dazzle ( E ) mana cost reduced to 75 from 95.</li>
</ul>
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<b style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;"><br style="margin: 0px; padding: 0px;" /></b><u>Tristana</u><br />
<ul>
<li>Attack speed per level increased to 4.5% from 3%</li>
</ul>
</div>
<div style="margin: 0px; padding: 0px;">
<u>Vayne</u><br />
<ul>
<li>Attack speed per level increased to 4.5% from 3.1%</li>
</ul>
</div>
<div style="margin: 0px; padding: 0px;">
<u>Vi</u></div>
<div style="margin: 0px; padding: 0px;">
<ul>
<li>Base damage reduced to 52 from 55.</li>
</ul>
</div>
<div style="margin: 0px; padding: 0px;">
Items:<br />
<u>Bilgewater Cutlass</u><br />
<ul>
<li>Total price is now 1400.</li>
<li>Now builds from Vamp. Scepter + Long Sword instead of Vamp. Scepter + PickAxe</li>
<li>Attack damage reduced to 25 from 40</li>
<li>Life Steal increased to 12% from 10%.</li>
<li>Active now slows for 25% down from 30%</li>
<li>Activate range increased to 500 from 400.</li>
</ul>
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<br />
<u>Blade of the Ruined King</u><br />
<ul>
<li>Total Cost reduced to 2700</li>
<li>Attack Damage lowered to 30 from 40.</li>
<li>Attack Speed increased to 40% from 30%.</li>
<li>Unique Passive now heals you for 30% of your total AD on hit instead of equal to half of 5% of target's current HP.</li>
<li>Unique Active now deals 100 base damage instead of 150.</li>
<li>Unique Active now slows for 4 seconds up from 2 seconds.</li>
<li>Unique Active range increased to 550 from 400.</li>
</ul>
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<u>Hextech Gunblade</u><br />
<ul>
<li>Total price is now 3400 again.</li>
<li>Lifesteal increased to 12% from 10%.</li>
</ul>
</div>
<div style="margin: 0px; padding: 0px;">
<br /></div>
<div style="margin: 0px; padding: 0px;">
<u>Spirit of the Elder Lizard</u><br />
<ul>
<li>Unique Passive damage decreased to 14-50 from 15-66.</li>
</ul>
</div>
<div style="margin: 0px; padding: 0px;">
Changes to Previous Changes ( Relative to changes from <a href="http://www.surrenderat20.net/2013/02/214-pbe-update-quinn.html">yesterday's patch</a> and before )<br />
<br />
<u>Kayle</u><br />
<ul>
<li>Reckoning ( Q ) slow changed to 35/40/45/50/55% for 3 seconds from 25/30/35/40/45%</li>
</ul>
</div>
</div>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-55705273370936257302013-02-16T16:12:00.003-08:002013-02-16T16:12:56.774-08:00New Animation up on PBE!LiQuiD StRiPeS is proud to<a href="http://na.leagueoflegends.com/board/showthread.php?p=34705051#post34705051"> present you with a better look</a> at the new HP and resource bar animations we saw added in last nights PBE update!<br /><br />"Heya summoners! As you know, our champions use quite a variety of unique, interesting mechanics to obliterate their foe. And, well, HELLO, we should bring focus to that!! So I'm glad to introduce you to a new aesthetic upgrade to the in-game HUD, animated HUD bars!! We created unique source animations to establish the characteristics of each source being used. Hope you enjoy! And to further illustrate the new upgrade, here is a video of these bad boys in HD:<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/4iiZ_OqC1TM" style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; height: 414px; line-height: 18px; margin: 10px 0px 5px; padding: 0px; width: 440px;" width="440"></iframe><br /></div>
<blockquote style="margin: 7px 0px 7px 40px; padding: 0px;">
Animated HUD bar list: </blockquote>
<br />
<blockquote style="margin: 7px 0px 7px 40px; padding: 0px;">
Health, Mana, Energy,Shield, Ferocity, Battle Fury, Dragon Fury, Rage, Heat, No Source <br /><br />Oh and YES THERE WILL BE A TOGGLE to turn these on/off for those with computers that cant run these."<br /><br />These are currently available for testing / ogling at on the PBE and will making their way to live servers <a href="http://na.leagueoflegends.com/board/showthread.php?p=34705333#34705333">soon</a>!</blockquote>
<br />
(All rights reserved to surrenderat20.net)Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.comtag:blogger.com,1999:blog-7801457393881093640.post-38655003366559653632013-02-15T17:33:00.001-08:002013-02-15T17:35:49.590-08:00Quinn and Valor has reached the PBE!!!The PBE has been updated and I'm delighted to say Quinn and Valor are finally here!<br />
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</div>
Continue reading for a closer look at Quinn and Valor, their abilities, lore, and more, as well as updates to Smart Ping and oodles of balance changes!<br />
<br />
( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )<br />
<br style="margin: 0px; padding: 0px;" />
<u><b>Quinn and Valor</b></u><br />
Quinn and her bird Valor function as a dynamic duo on the battlefield! By way of their passive, Valor swoops into the battlefield to mark enemies or is sent to attack and blind enemies in a straight line using Quinn's Q. Their W interacts with their passive giving Quinn bonus attack speed when attacking marked enemies. Quinn'sE is a pretty bad ass flip kick that slows enemies and jumps her back to her auto attack range. When Quinnactivates her ultimate, Valor swoops down on to the battlefield and you instead control him. He has massive movement speed and can still use versions of Quinn's normal abilities. Upon reactivating the ult, Quinnreturns to the battlefield in a hail of arrows, damaging those caught in her wake.<br />
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Base</div>
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<tr style="margin: 0px; padding: 0px;"><td style="margin: 0px; padding: 0px;"><a class="fancy" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIrfMXPldmL1KZH8OO3n_tvsFGV-vGPkLFKW1EFn5uLbYR-UQYHbR5rPbCNOEu8Fj496B_l5i9R1gfAjCb7fM9YLSkIz3q4kx4lkNMK1wvrLop7HZ-fcYL5cP9PRMDTFUZussHUZq2y0w/s1600/quinn.png" imageanchor="1" style="color: #e07400; margin: 0px auto; padding: 0px; text-decoration: initial;"><img border="0" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIrfMXPldmL1KZH8OO3n_tvsFGV-vGPkLFKW1EFn5uLbYR-UQYHbR5rPbCNOEu8Fj496B_l5i9R1gfAjCb7fM9YLSkIz3q4kx4lkNMK1wvrLop7HZ-fcYL5cP9PRMDTFUZussHUZq2y0w/s400/quinn.png" style="background-color: black; border: 5px solid black; margin: 5px 0px 0px; padding: 0px;" width="400" /></a></td></tr>
<tr style="margin: 0px; padding: 0px;"><td class="tr-caption" style="font-size: 10px; margin: 0px; padding: 0px;">Splash art is not yet complete!</td></tr>
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Here is a short video showing off her abilities and animations. Be sure to check out the "Squawk Squawk" jokes!<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/y-yaBddIn8k" style="height: 414px; margin: 10px 0px 5px; padding: 0px; width: 440px;" width="560"></iframe></div>
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<b style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;"><br style="margin: 0px; padding: 0px;" /></b>"Phoenix" Quinn and Valor</div>
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<tr style="margin: 0px; padding: 0px;"><td style="margin: 0px; padding: 0px;"><a class="fancy" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgny3vrc7bXcwdGMpHvNpKrBZf5vXdhFX2EUaq7Z689Bo_IXwf7gkm_y_sKAXKWNg4vfknAw0OlsMgZY-ENxrc0DG0YjHJ8290Kh8ozILAoYgYx0kyaFhuS3Y4lyVgMNTWPc2-blJPnvrw/s1600/quinn2.png" imageanchor="1" style="color: #e07400; margin: 0px auto; padding: 0px; text-decoration: initial;"><img border="0" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgny3vrc7bXcwdGMpHvNpKrBZf5vXdhFX2EUaq7Z689Bo_IXwf7gkm_y_sKAXKWNg4vfknAw0OlsMgZY-ENxrc0DG0YjHJ8290Kh8ozILAoYgYx0kyaFhuS3Y4lyVgMNTWPc2-blJPnvrw/s400/quinn2.png" style="background-color: black; border: 5px solid black; margin: 5px 0px 0px; padding: 0px;" width="400" /></a></td></tr>
<tr style="margin: 0px; padding: 0px;"><td class="tr-caption" style="font-size: 10px; margin: 0px; padding: 0px;">Not yet available for testing and Valor was messed up in my model viewer.</td></tr>
</tbody></table>
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<li style="display: inline !important; text-align: center;"><iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/7hD8nhlPAPs" style="height: 414px; margin: 10px 0px 5px; padding: 0px; width: 440px;" width="560"></iframe></li>
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<br />
<br />
<u>Abilities:</u><br />
<u>Harrier ( Passive )</u><br />
Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal bonus (+ ~.5 AD ) physical damage.<br />
<br />
<u>Blinding Assault ( Q )</u><br />
Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies to deal 70/110/150/190/230 (+ ~.65 AD) physical damage and blind them for 1.5/1.5/1.5/1.5/1.5 seconds. <br />
As Valor: Performs the same attack at the current location.<br />
<br />
Mana Cost: 60/65/70/75/80 | Range: 1025 | Cooldown: 11/10/9/8/7<br />
<br />
<u>Heightened Senses ( W )</u><br />
Passive: Attacking a Vulnerable target will increase Quinn's Attack Speed by 20/25/30/35/40% for 3/3/3/3/3 seconds. <br />
Passive as Valor: Gains 40/50/60/70/80% Attack Speed. <br />
Active: Valor reveals a large area nearby for 2/2/2/2/2 seconds.<br />
<br />
Mana Cost: 0 | Range: 2100 | Cooldown: 50/45/40/35/30<br />
<br />
<u>Vault ( E )</u><br />
Quinn dashes to an enemy, dealing 40/70/100/130/160 (+ ~.2) physical damage and slowing the target's Movement Speed by 70/70/70/70/70% (this effect diminishes over 2/2/2/2/2 seconds). Upon reaching the target, she leaps off and lands near her maximum attack range from it. Valor will immediately mark this enemy as Vulnerable. <br />
As Valor: Performs the same attack but does not mark or leap off the target.<br />
<br />
Mana Cost: 50/50/50/50/50 | Range: 750 | Cooldown: 12/11/10/9/8<br />
<br />
<u>Tag Team ( R )</u><br />
First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20/20/20 seconds. Valor gains +80/80/80% Movement Speed, decreased gradually to +20/20/20% when in combat. <br />
Second Cast: Quinn returns to perform Skystrike, dealing from 130/185/240 (+ ~.5 AD) to 260/370/480 (+ ~1 AD) physical damage to all enemies in a large area, increasing based on how much health they are missing. <br />
If Skystrike has not been cast before this ability ends, it will be cast automatically.<br />
<br />
Mana Cost: 100/100/100| Range: 700 | Cooldown: 140/120/100<br />
<br />
<br />
Base Stats:<br />
<br />
Damage: 48 (+ 3 )<br />
Health: 372 (+ 85 )<br />
Mana: 210 (+ 35 )<br />
Movement Speed: 330<br />
Armor: 11 (+ 3.5 )<br />
Magic Resist: 30 (+ 0 )<br />
Health Per 5 Sec: 4.5 (+ 0.55 )<br />
Mana Per 5 Sec: 6.3 (+ 0.4 )<br />
Range: 525<br />
Lore:<br />
<br />
"Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair's unbreakable bond is deadly on the battlefield, leaving opponents blind and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends. <br />
As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood. <br />
On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name ''Valor.'' The pair found strength in each other, and together they pursued the dream she had once abandoned. <br />
The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.<br />
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<blockquote class="tr_bq" style="margin: 7px 0px 7px 40px; padding: 0px;">
Most soldiers only rely on their weapons. Few truly rely on each other.<br />
Quinn"</blockquote>
</div>
Volty, one of Riot's Game Designers, also<a href="http://na.leagueoflegends.com/board/showthread.php?p=34674486#post34674486"> dropped off some tips and areas he is looking to play test specifically</a>.<br />
<br />
"I am eagerly awaiting a huge tide of feedback about all aspects of her kit, animations, visual effects, sounds, and VO, based on your playtest experiences. I'm also anticipating bug reports, of course. But please here allow me to focus your attention on a couple of areas where feedback will be particularly valuable, both playing as Quinn and Valor and against them:<br />
<br />
1. Harrier target selection and frequency<br />
Harrier is something I'm very interested to see your responses to. Please be as complete as possible when describing situations where Harrier was either satisfying or dissapointing. When is Harrier creating the best gameplay? When does it fall short of expectations? Please describe how it feels to play against Harrier--I expect that this mechanic does create meaningful play and counterplay for both parties in a lot of (not all) situations.. <br />
2. Burst potential during Tag Team<br />
We are carefully watching burst damage dealt by Valor during Tag Team, usually from casting E,attack,Q,Skystrike. We think this is probably close to balanced at present but it's definitely something I'm keeping an eye on. <br />
3. Chasing sustained dps as Quinn (not as Valor)<br />
Quinn is good at being offensive and exploiting tactical openings, either created by Harrier or emergent from normal laning play. What I want a check on is whether her sustained autoattack damage in these scenarios feels unfair (playing as or against.) Potential causes are high base MS and the Attack Speed steroid on W. Note that as Valor, I WANT you to feel very powerful chasing fleeing targets. <br />
4. Did you successfully use Vault to escape over a wall?<br />
My hat off to you then. Well done. <br />
Lastly, here are the playing as tips:<br />
<br />
Valor will prefer to mark enemies you attack. He also will mark minions to help you last hit.<br />
Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall.<br />
Use Tag Team for traveling very long distances quickly, for fleeing from enemies, or for chasing wounded targets. <br />
I really emphasize that last point--Tag Team isn't a "push to win" button. It's got huge potential when used smartly, and my advice is to make sure that you're getting one of three benefits from each cast, at least: <br />
Long-distance strategic movement<br />
Chasing fleeing targets and finishing them off<br />
Fleeing from pressure and reapproaching a fight from a different angle <br />
So does this work for you? I'd love to hear your success (or failure) stories.<br />
<br />
-Volty"<br />
<br />
<u><b>Smart Ping Sounds and Keybinds</b></u><br />
Smart Ping, the new ping radial menu featuring several new, specific pings, now has unique sounds for each of the different types of pings!<br />
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<span style="color: #444444; font-family: Ubuntu, sans-serif; font-size: x-small;"><span style="line-height: 18px;"><iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/SLOmsGy9GP4" style="height: 414px; margin: 10px 0px 5px; padding: 0px; width: 440px;" width="440"></iframe></span></span></div>
<div style="text-align: center;">
You can also now set keybinds for each of the four radial pings. Navigate to the "Key Bindings" menu to do so.</div>
<br />
<b><u>Balance Changes</u></b><br />
Trying something a bit different this time. I'm seperating the changes into two different categories- New Changes and Changes to Previous Changes. New Changes will be changes new relative between Live and the PBE. Changes to Changes will be further tweaks to changes we've seen in a previous PBE update from this cycle. For example, the nerf to Vi's R damage was nerfed in the last PBE patch but that change was reverted so it goes under Changes to Previous Changes</div>
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<b style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;">New Changes</b> ( Relative to live servers ):<br />
<br />
<u>Amumu</u><br />
<ul>
<li>Curse of the Sad Mummy ( R ) range decreased to 550 from 600.</li>
</ul>
<u>Master Yi</u><br />
<ul>
<li>Alpha Strike ( Q ) now has a .5 bonus AD Ratio.</li>
</ul>
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<blockquote class="tr_bq" style="margin: 7px 0px 7px 40px; padding: 0px;">
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<u>Taric</u><br />
<ul>
<li>Shatter ( W ) now grants 10% of Taric's Armor to allies instead of flat 10/15/20/25/30</li>
<li>Shatter ( W ) now also deals damage equal to .3 of Taric's armor. ( Note: Still has an AP ratio guys, calm down . )</li>
</ul>
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<br />
<u>Vi</u><br />
<ul>
<li>Base damage reduced to 55.5 from 58.5.</li>
</ul>
<u>Zed</u><br />
<ul>
<li>Razor Shuriken ( Q ) damage increased to 75/115/155/195/235 from 75/110/145/180/215.</li>
<li>Shadow Slash ( E ) damage reduced to 60/90/120/150/180 from 60/95/130/165/200.</li>
</ul>
<br />
Items: <br />
<u>Bilgewater Cutlass</u><br />
<ul>
<li>Total price reduced to 1800 from 1925</li>
</ul>
</blockquote>
<u> Blade of the Ruined King</u><br />
<blockquote class="tr_bq" style="margin: 7px 0px 7px 40px; padding: 0px;">
<ul>
<li>Total cost now 2850 from 2900.</li>
<li>Now builds out of Bilgewater Cutlass + Two Daggers.</li>
<li>Attack damage lowered to 40 from 45.</li>
<li>Now Grants 30% Attack Speed. </li>
</ul>
</blockquote>
<blockquote class="tr_bq" style="margin: 7px 0px 7px 40px; padding: 0px;">
<ul>
<li>Active now deals 150 + 10% of target's max HP instead of 150 + 50% of your AD. </li>
</ul>
</blockquote>
<br />
<br />
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<u>Hextech Gunblade</u><br />
<ul>
<li>Total price reduced to 3275 from 3400</li>
</ul>
</div>
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<b style="color: #444444; font-family: Ubuntu, sans-serif; font-size: 13px; line-height: 18px; margin: 0px; padding: 0px;">Ch</b>anges to Previous Changes ( <a href="http://www.surrenderat20.net/2013/02/213-pbe-update.html">Relative to the changes we saw in the last PBE patch</a> ):<br />
<br />
<u>Amumu</u><br />
<ul>
<li>Curse of the Sad Mummy ( R ) damage reverted to 150/250/350 from 150/225/300</li>
</ul>
</div>
<div style="margin: 0px; padding: 0px;">
<u>Vi</u><br />
<ul>
<li>Assault and Battery ( R ) damage reverted to 200/325/450 from 200/300/400.</li>
</ul>
</div>
<div style="margin: 0px; padding: 0px;">
<u>Xin Zhao</u><br />
<ul>
<li>Crescent Sweep ( R ) damage reduced to 75/175/275 from 100/200/300.</li>
</ul>
<div>
(All rights reserved to surrenderat20.net)</div>
</div>
Dany Cheonghttp://www.blogger.com/profile/02267507053559240239noreply@blogger.com