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Expected changes for Trundle and Sejuani

The PBE has been updated with the highly anticipated Trundle and Sejuani relaunches!
Continue reading for a better look at the new models, updated kits, and rewritten lore for both of these champions, balance changes, and more!

( Reminder: PBE content is tentative and iterative. Everything you see is subject to change! )

Sejuani Relaunch
Base Sejuani

Sabretusk Sejuani

Darkrider Sejuani

Traditional Sejuani
Model doesn't exist in game just yet. Will update when it gets added.

"Queen" Sejuani To clear this up, this is NOT a new skin, sorry for the misinformation.

"Just to nip this in the bud, this isn't actually a Sejuani skin. It WAS, but it became the concept that informed her relaunch look." - Ququroon.

Updated Abilities:

Frost Armor ( Passive )
Arctic Assault ( Q )
Flail of the Northern Winds ( W )
Permafrost ( E )
Glacial Prison ( R )
Updated Lore:

"Sejuani was weaned on hardship and reared on barbarity. Where others succumbed to the harshness of the Freljord,she was tempered by it until pain became power,hunger an encouragement,and frost an ally in culling the weak.Through her ordeals,she learned that to thrive in the endless winter,one must become just as cold and unforgiving.In Sejuani's eyes,her followers either have the mettle to endure or the right to die.Once she has conquered the Freljord,she knows that those who survive will form a nation to be feared.

As a child,the leader of the Winter's Claw watched her tribe's numbers slowly dwindle.Cold and starvation took all but the most resilient.She was the only one of her siblings to survive to her tenth year,leaving Sejuani sure that she too would die in misery.In desperation,she sought spiritual counsel from her tribe's mystic.But the seer did not foretell Sejuani's death. Instead, she prophesized that Sejuani would one day conquer and unite the divided tribes of the Freljord.

Armored with absolute faith in her destiny, Sejuani pushed herself to extremes that would have killed anyone without her will to endure. She walked into blizzards without food or furs and trained while frigid winds raked her flesh. She clashed with the strongest warriors of her tribe, one after another, until her legs gave out beneath her. When she assumed leadership of her tribe, Sejuani commanded her warriors to follow her example.Under her rule,the tribe grew stronger than they had ever been.

In the end, it was an offer of peace - rather than an act of war - that began Sejuani's campaign of conquest.On the first day of winter, envoys from Ashe's tribe approached Sejuani's camp bearing a gift of Avarosan grain. Ashe's intent was clear: if Sejuani united with her tribe,the Winter's Claw would never go hungry again.To Sejuani,the gift was an insult. In Ashe's tribe, she saw men and women,slight and soft,who preferred to farm instead of fight. Her contempt for them was absolute.

Sejuani gathered her people and set the grain alight. She proclaimed that Ashe's offer of charity would bring only weakness. Stripping the envoys of their supplies, Sejuani sent them back with a message: the Winter's Claw would prove to the Avarosan that only the strong deserve to survive in the Freljord. As the grain burned behind them,Sejuani rode out with her warband to inflict the first of many painful lessons to come.

''I was cut from the ice, shaped in the storms, hardened in the cold.''

-- Sejuani

Trundle Relaunch
Base Trundle

Lil' Sluggr Trundle

Junkyard Trundle

Traditional Trundle

Updated Abilities:

King's Tribute ( Passive )
Chomp ( Q )
Frozen Domain ( W )
Pillar of Ice ( E )
Subjugate ( R )
Updated Lore:

"Trundle is a hulking and devious troll with amischievous streak. There is nothing he can'tbeat into submission and bend to his will, noteven the ice itself. With his massive, frozenclub, he chills his enemies to the core andruns them through with jagged shards ofice.Fiercely territorial,Trundle chases downanyone foolish enough to enter his domainand laughs as they bleed onto the tundra.
Trundle's warband once followed a foolishand cowardly chieftain. Under such a weakleader, Trundle feared he and his kin wouldfall prey to the other troll hordes scatteredacross the tundra. When his challenge to thechieftain ended in humiliation,Trundle didsomething that wasn't very troll-like: insteadof his fists, he turned to his wits. Thinking onhis hairy feet, he spun a tall tale about thetroll leaders of old, claiming they wieldedweapons of great power as symbols of theirright to rule. Though he'd made up the storyon the spot, Trundle wagered that if he couldfind or steal such a weapon, he wouldbecome the rightful leader of the warband. Thetrolls believed him,but none thought himcapable of undertaking such achallenge.Knowing the boastful troll would dietrying,the foolish chieftain agreed and Trundledeparted to the familiar sound of laughter.
Alone but undaunted,Trundle ventured intothe foreboding realm of the dreaded IceWitch.There,hidden among the many ancientand dangerous secrets,he hoped to find aweapon to prove his elaborate tale. He out-muscled the Ice Witch's guards andoutsmarted her dark magic traps,but nothinghe scavenged matched the power he'ddescribed to his kin.Finally,he found anunexpected prize: a huge and magical club ofnever-melting True Ice.Grasping the weapon,he marveled at the cold power that ranthrough him. But then the wrathful Ice Witchherself appeared. As she summoned her darkmagic,Trundle believed he had met his end,butanother clever idea struck him.With aknowing grin,he offered the Ice Witch adevious proposition: a troll army, he toldher,would be of much more use to her thanone troll corpse....
When Trundle returned to the warband,hisfellow trolls bowed to his conquest. Calling hisweapon ''Boneshiver,'' he took a moment toenjoy the look of numb shock on hischieftain's face before he caved it in.Seizingcommand,Trundle announced that therewould no longer be chieftains - only a TrollKing before whom all of his kind wouldkneel.The trolls rallied behind their brash,new leader and prepared for the coming war.With Trundle leading the charge, the time of the trolls had finally come.
''Outsmart anyone you can't beat, and beatanyone you can't outsmart.''
-- Trundle"

Also, Ququroon has a few things to say about the Trundle Relaunch:
Ququroon's Avatar
Fresh, live, and coming at you- it's the Trundle Relaunch!
Please feel free to leave feedback in this thread regarding Trundle or any related bugs you encounter. Your feedback here will influence the changes we make, as well as aiding us in our future champion Relaunches.
In his Relaunch, Trundle is seeing a host of changes to a few different areas. An updated theme is in the spotlight here, with a respective new model, and accompanying animations, particle, sounds, and VO! As always, all of his skins have received a similar treatment, and will be bumped up to match the rockin' new look. Additionally, FeralPony has made a few tweaks to his kit as well, to help make him play a bit cleaner.

We're looking forward to any feedback you guys might have!

For more information on these changes, or to gain insight into why we did this, please see this thread: [pending]
Balance Changes

New Changes
( Relative to live as these are new changes this cycle ) Lux

Final Spark ( R ) cooldown increased to 80/65/50 from 80/60/40.
Changes to Previous Changes
( Relative to changes seen in previous PBE updates this cycle ) Morgana

Dark Binding ( Q ) mana cost lowered to 50/60/70/80/90 from 60/70/80/90/100.Udyr

Tiger Stance ( Q ) activation damage changed to 80/130/180/230/280 ( + 3.0 AD ) from 80/140/200/260/320 ( + 2.5 AD )

New changes

Some serious Singed nerfs, Nami gets a buff and new fancy particles for her Tidecaller's Blessing, Taric nerfs and a bit of a nerf on Locket of the Iron Solari is just a highlight of the changes! Not to mention - Dragon, Baron, Towers and Inhibitors now show Assists.
Click Continue to read up on the rest of the changes in today's Patch 3.04 Notes!

Good ol' Morello set us up with some patch notes today. Be sure the check to read up on the Rune Price Changes and General Changes as well!

Elise has been rewarded too well for playing safely, so we shifted some of her power to her spider form to increase the reward for taking risks.

Cast range reduced to 625 from 650
Damage reduced to 40/80/120/160/200 from 50/95/140/185/230
Venomous Bite
Damage increased to 60/110/160/210/260 from 50/95/140/185/230Janna

Howling Gale
Fixed a bug where the knockup duration was not increasing based on charge time
Knockup duration when fully charged increased to 1 second from 0.75 secondsJarvan IV
Jarvan has been bringing too much utility to his team, so we've removed the armor component of Demacian Standard's aura.

Golden Aegis
Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40
Mana cost reduced to 45/50/55/60/65 from 65
Demacian Standard
Active no longer grants bonus Armor


Tidecaller's Blessing
Added new visual effects to better communicate the amount of charges left
Duration increased to 6 seconds from 5

Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singed’s opponents now have more time and ways to deal with him in these situations.

Damage reduced to 80/125/170/215/260 from 100/150/200/250/300
Ability Power ratio reduced to 0.75 from 1.0
Insanity Potion
No longer reduces the duration of disablesTaric
Last patch's changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric's lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.

Damage reduced to 50/90/130/170/210 from 60/105/150/190/240
Armor damage ratio reduced to 20% from 30%
Stun duration adjusted to 1.2/1.3/1.4/1.5/1.6 seconds from 1.5 at all ranksItems
- Blade of the Ruined King - Hotfixed 3/5

Attack Damage reduced to 25 from 30
Combine cost increased to 1000 gold from 650 (total cost increased to 3200 gold from 2850)
Maximum damage dealt to minions and monsters reduced to 60 from 90
Active heal amount is now reduced by the target's Armor

- Aegis of the Legion

Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

- Runic Bulwark

Combine cost reduced to 400 gold from 650 (total cost reduced to 2950 gold from 3200)
Health reduced to 300 from 400
Magic Resist aura reduced to 25 from 30
Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

- Locket of the Iron Solari
Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We've reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.

Combine cost reduced to 520 gold from 670 (total cost reduced to 1850 gold from 2000)
Health reduced to 300 from 400

-Runaan's Hurricane

Secondary target radius increased to 375 from 300
Fixed a bug where Hurricane could target invisible enemies

- Sheen

Combine cost reduced to 365 gold from 425 (total cost reduced to 1200 gold from 1260)

- Trinity Force

Total cost reduced to 3843 gold from 3903 gold

- Lich Bane

Combine cost increased to 940 gold from 880 (total cost unchanged)

- Iceborn Gauntlet
We've noticed that, in general, champions who buy Iceborn Gauntlet are front-line champions with more emphasis on surviving than dealing AP burst damage. We've adjusted Iceborn Gauntlet's stats to accommodate this play case.

Combine cost increased to 700 gold from 640 (total cost unchanged)
Armor increased to 70 from 60
Ability Power reduced to 30 from 40

- Ravenous Hydra

Combine cost reduced to 200 gold from 400 (total cost reduced to 3300 gold from 3500)
Life Steal increased to 12% from 10%

- Zephyr

Recipe changed: Stinger + Pickaxe + 725 gold = 2850 gold (total cost unchanged)
Attack Damage increased to 25 from 20

- Warden's Mail

Attack Speed reduction reduced to 15% from 20%

- Randuin's Omen

Attack Speed reduction reduced to 15% from 20%

- Seeker's Armguard

Ability Power reduced to 20 from 25

Continuing our efforts from Patch 3.02 to standardize cooldown reduction, we've slightly buffed Cooldown Reduction runes to provide less awkward stat amounts. For example, nine Tier-3 Scaling Glyphs of Cooldown Reduction previously provided 8.62% cooldown reduction at level 18, but will now provide an even 10%.

Cooldown Reduction and Cooldown Reduction per Level runes have been increased at all Tiers (varying from 2-35% increase)

Spectator Mode

Fixed a bug that would cause the spectator client to crash when using chat commands (ex: /joke, /taunt)

Restricted Chat Mode
In an effort to encourage active reform and shield players from toxicity, we’ve implemented a new account restriction that limits in-game chat for toxic players.

Certain players (identified by Tribunal and by Player Support) will have a limited number of in-game messages available and limited access to [All] Chat.
Restricted players that successfully complete matchmade games will earn their chat privileges back.


Ready checks no longer return players to the PvP.Net landing page
"Random" has been moved to the top of champion select
Chat notifications in the bottom right-hand corner of the client now wait to appear until players have closed the AFK popup dialogue first
Battle Training bots no longer acquire unavailable items
Dragon, Baron, Towers and Inhibitors now show assists

New free champion rotation season 3 week 7

This week's, Season 3 Week 7, free to play champion rotation includes Gangplank, Irelia, Kayle, Pantheon,Quinn, Sejuani, Soraka, Twitch, Vladimir, and Xerath. These champions will be available for free play starting tomorrow.

Continue reading for a a price list for the free rotation champions just in case you have so much fun you want to pick one up, as well as any applicable Great Atlas cards!

IP and RP prices of rotation champions:
  • Gangplank - 3150 IP or 790 RP
  • Irelia - 4800 IP or 880 RP
  • Kayle - 450 IP or 260 RP
  • Pantheon - 3150 IP or 790 RP
  • Quinn - 6300 IP or 975 RP 
  • Sejuani - 6300 IP or 975 RP 
  • Soraka - 450 IP or 260 RP
  • Twitch - 3150 IP or 790 RP
  • Vladimir - 4800 IP or 880 RP
  • Xerath - 6300 IP or 975 RP

Zac! and Balance changes

The PBE has been updated with a rather large patch, containing a new champion and a new map!

Continue reading to check out Zac, the new ARAM map Howling Abyss, and more!

New Champion: Zac

Zac, our newest, gooey-est champion, is now available for PBE testing! He has no mana and instead uses his own health as a resource. He functions as tank / jungler and deals primarily magic damage with AP ratios on all four of his abilities.

Zac also grows total HP and shrinks based on his current HP. Here is a comparison from full to near death, starting with a little over 2k HP.

( Passive ) Cell Division - Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health.
Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.
If any bloblets remains after 6 seconds, he will revive with 10-50% health depending on the health of the surviving bloblets. Each bloblet has 10% of Zac's maximum health, and 50% of his Armor and Magic Resistance. This ability has a 5 minute cooldown.

(Q ) Stretching Strike - Smacks enemies, dealing 70/110/150/190/230 (+0.5) Magic Damage and slowing them for 20%/25/30/35/40 for 2 seconds.

Cost: 6% of current health || Cooldown: 9/8.5/8/7.5/7

( W ) Unstable Matter - Zac's body erupts, dealing 40/60/80/100/120 Magic Damage +4/4.5/5/5.5/6 (+.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).

Cost: 4% of current health || Cooldown: 4/4/4/4/4 seconds

( E ) Elastic Slingshot - Charges up and launches toward a target area, knocking up enemies.Zac faces the cursor and charges up over 1 second. Reactivated the ability again launches him towards his target, dealing 80/130/180/230/280 (+0.7 AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds. Can be cancelled while moving.

Cost: 12% of current helath || Cooldown: 24/21/18/15/12 seconds

( R ) Let’s Bounce - Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff (20-50%) while active.
Zac can right-click to move while in the air.

Cost: No cost || Cooldown: 130/115/100 seconds

If the voice just wasn't enough for you, here is a preview of his animations and abilities.

While his release skin isn't in game yet, it's titled "Grumpy Zac" in the game files. How peculiar...

The new, recently announced ARAM map, titled Howling Abyss, is now available for PBE testing!
To access it, create a custom game and scroll down until you can select "Howling Abyss". The ARAM match making queue will be added at a later date.

Here is a quick video tour of the new map

There is also a new item, available exclusively to Howling Abyss, called Guardian's Horn.

As was true with the TTL update, there are also new shop keepers - The Viking and the Hermit!
New Purple Shop Keeper - Hermit
New Blue Side Shop Keeper - Viking

To read up on more red posts and see some sweet concept art, check the announcement post from earlier today.

If you are getting FPS drops and lag on the new map, don't fear! Brackhar says it isn't yet optimized:

"The current map is not really optimized; we'll be iterating on that now. :) "

Balance Changes


  • Pyroclasm ( R ) now deals 50/100/150 ( +.5 AP ) + 8/9/10% of targets maximum HP as magic damage up from 150/250/350 ( +.5 AP ). 
  • Pyroclasm ( R ) now "Pyroclasm priotizes champions it has notalready damaged." instead of "If a target is ablaze, Pyroclasm will prioritize champions for the next bounce."

  • Spirit of Dread ( W ) cooldown increased to 22/21/20/19/18 from 18/17/16/15/14 seconds.
  • Onslaught of Shadows ( R ) charge damage reduced to 50/100/150 ( +.4 AP ) from 100/200/300 ( +.8 AP )
  • Onsalught of Shadows ( R ) shockwave damage increased to 100/175/250 ( +.8 AP ) from 50/125/200 ( +.4 AP )
  • The Equalizer ( R ) changed to "launches a line of rockets that creates a burning trail for 5 seconds.Enemies in the area have their Movement Speed slowed by 35 % and take 130/185/240 ( +.3 AP ) magic damage each second." from "launches a line of rockets at the targeted area dealing 150/225/300( +.5 AP ) magic damage and leaving a burning trail for 5 seconds dealing 100/140/180(+.2 AP ) magic damage per second and slowing opponents by 35 % while inside the area of effect. " ** Lots of words but essentially they merged the old effects, took off the initial damage, and buffed the base damage AND ratio of the trail itself.


Guardian's Horn ( New item!)
  • Total cost: 1025 
  • 180 HP 
  • 12 Health Regen 
  • Unique Passive: Enemy spell casts charge your horn. Upon reaching 15 charges you may use Battle Cry 
  • Unique Active - Battlecry: Gain 30% movement, 20 armor, and 20 magic resist for 3 seconds. 

Nashor's Tooth
  • Total cost increased to 2500 from 2270. 

Spirit of the Lizard Elder
  • Unique Passive damage reduced to 6-40 from 14-50.